Home
last modified time | relevance | path

Searched refs:computeLodFromGrad1DArray (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp397 inline float computeLodFromGrad1DArray (const ShaderEvalContext& c) in computeLodFromGrad1DArray() function
594 …ams& p) { c.color = texture1DArray(c, c.in[0].x(), c.in[0].y(), computeLodFromGrad1DArray(c))*p.sc… in evalTexture1DArrayGrad()
601 …) = texture1DArrayShadow(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), computeLodFromGrad1DArray(c)); } in evalTexture1DArrayShadowGrad()
607 …) { c.color = texture1DArrayOffset(c, c.in[0].x(), c.in[0].y(), computeLodFromGrad1DArray(c), p.of… in evalTexture1DArrayGradOffset()
612 …re1DArrayShadowOffset(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), computeLodFromGrad1DArray(c), p.of… in evalTexture1DArrayShadowGradOffset()
636 …{ c.color = texture1DArray(c, c.in[0].x(), c.in[0].y(), de::max(computeLodFromGrad1DArray(c), p.lo… in evalTexture1DArrayGradClamp()
643 …1DArrayShadow(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), de::max(computeLodFromGrad1DArray(c), p.lo… in evalTexture1DArrayShadowGradClamp()
649 …lor = texture1DArrayOffset(c, c.in[0].x(), c.in[0].y(), de::max(computeLodFromGrad1DArray(c), p.lo… in evalTexture1DArrayGradOffsetClamp()
654 …yShadowOffset(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), de::max(computeLodFromGrad1DArray(c), p.lo… in evalTexture1DArrayShadowGradOffsetClamp()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp394 inline float computeLodFromGrad1DArray (const ShaderEvalContext& c) in computeLodFromGrad1DArray() function
591 …ams& p) { c.color = texture1DArray(c, c.in[0].x(), c.in[0].y(), computeLodFromGrad1DArray(c))*p.sc… in evalTexture1DArrayGrad()
598 …) = texture1DArrayShadow(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), computeLodFromGrad1DArray(c)); } in evalTexture1DArrayShadowGrad()
604 …) { c.color = texture1DArrayOffset(c, c.in[0].x(), c.in[0].y(), computeLodFromGrad1DArray(c), p.of… in evalTexture1DArrayGradOffset()
609 …re1DArrayShadowOffset(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), computeLodFromGrad1DArray(c), p.of… in evalTexture1DArrayShadowGradOffset()
633 …{ c.color = texture1DArray(c, c.in[0].x(), c.in[0].y(), de::max(computeLodFromGrad1DArray(c), p.lo… in evalTexture1DArrayGradClamp()
640 …1DArrayShadow(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), de::max(computeLodFromGrad1DArray(c), p.lo… in evalTexture1DArrayShadowGradClamp()
646 …lor = texture1DArrayOffset(c, c.in[0].x(), c.in[0].y(), de::max(computeLodFromGrad1DArray(c), p.lo… in evalTexture1DArrayGradOffsetClamp()
651 …yShadowOffset(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), de::max(computeLodFromGrad1DArray(c), p.lo… in evalTexture1DArrayShadowGradOffsetClamp()