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Searched refs:drawFramebufferState (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.h277 const gl::FramebufferState &drawFramebufferState) const in updateMultiviewBaseViewLayerIndexUniform() argument
281 updateMultiviewBaseViewLayerIndexUniformImpl(program, drawFramebufferState); in updateMultiviewBaseViewLayerIndexUniform()
331 const gl::FramebufferState &drawFramebufferState) const;
DStateManagerGL.cpp2467 const gl::FramebufferState &drawFramebufferState) const in updateMultiviewBaseViewLayerIndexUniformImpl()
2471 if (drawFramebufferState.isMultiview()) in updateMultiviewBaseViewLayerIndexUniformImpl()
2473 programGL->enableLayeredRenderingPath(drawFramebufferState.getBaseViewIndex()); in updateMultiviewBaseViewLayerIndexUniformImpl()