Searched refs:evalSubscriptMat2x3 (Results 1 – 4 of 4) sorted by relevance
772 void evalSubscriptMat2x3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.… in evalSubscriptMat2x3() function788 case TYPE_FLOAT_MAT2X3: return evalSubscriptMat2x3; in getMatrixSubscriptEvalFunc()
881 void evalSubscriptMat2x3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.… in evalSubscriptMat2x3() function897 case TYPE_FLOAT_MAT2X3: return evalSubscriptMat2x3; in getMatrixSubscriptEvalFunc()
887 void evalSubscriptMat2x3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.… in evalSubscriptMat2x3() function903 case TYPE_FLOAT_MAT2X3: return evalSubscriptMat2x3; in getMatrixSubscriptEvalFunc()
894 void evalSubscriptMat2x3(ShaderEvalContext& c) in evalSubscriptMat2x3() function939 return evalSubscriptMat2x3; in getMatrixSubscriptEvalFunc()