Searched refs:evalSubscriptMat2x4 (Results 1 – 4 of 4) sorted by relevance
773 void evalSubscriptMat2x4 (ShaderEvalContext& c) { c.color = c.coords.swizzle(0,1,2,3) + 0.5f*c.coo… in evalSubscriptMat2x4() function789 case TYPE_FLOAT_MAT2X4: return evalSubscriptMat2x4; in getMatrixSubscriptEvalFunc()
882 void evalSubscriptMat2x4 (ShaderEvalContext& c) { c.color = c.coords.swizzle(0,1,2,3) + 0.5f*c.coo… in evalSubscriptMat2x4() function898 case TYPE_FLOAT_MAT2X4: return evalSubscriptMat2x4; in getMatrixSubscriptEvalFunc()
888 void evalSubscriptMat2x4 (ShaderEvalContext& c) { c.color = c.coords.swizzle(0,1,2,3) + 0.5f*c.coo… in evalSubscriptMat2x4() function904 case TYPE_FLOAT_MAT2X4: return evalSubscriptMat2x4; in getMatrixSubscriptEvalFunc()
898 void evalSubscriptMat2x4(ShaderEvalContext& c) in evalSubscriptMat2x4() function941 return evalSubscriptMat2x4; in getMatrixSubscriptEvalFunc()