Searched refs:evalSubscriptMat3 (Results 1 – 5 of 5) sorted by relevance
866 void evalSubscriptMat3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.co… in evalSubscriptMat3() function872 else if (dataType == TYPE_FLOAT_MAT3) return evalSubscriptMat3; in getMatrixSubscriptEvalFunc()
776 void evalSubscriptMat3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.c… in evalSubscriptMat3() function791 case TYPE_FLOAT_MAT3: return evalSubscriptMat3; in getMatrixSubscriptEvalFunc()
885 void evalSubscriptMat3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.c… in evalSubscriptMat3() function900 case TYPE_FLOAT_MAT3: return evalSubscriptMat3; in getMatrixSubscriptEvalFunc()
891 void evalSubscriptMat3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.c… in evalSubscriptMat3() function906 case TYPE_FLOAT_MAT3: return evalSubscriptMat3; in getMatrixSubscriptEvalFunc()
907 void evalSubscriptMat3(ShaderEvalContext& c) in evalSubscriptMat3() function945 return evalSubscriptMat3; in getMatrixSubscriptEvalFunc()