Searched refs:evalSubscriptMat3x2 (Results 1 – 4 of 4) sorted by relevance
775 void evalSubscriptMat3x2 (ShaderEvalContext& c) { c.color.xy() = c.coords.swizzle(0,1) + 0.5f*c.coo… in evalSubscriptMat3x2() function790 case TYPE_FLOAT_MAT3X2: return evalSubscriptMat3x2; in getMatrixSubscriptEvalFunc()
884 void evalSubscriptMat3x2 (ShaderEvalContext& c) { c.color.xy() = c.coords.swizzle(0,1) + 0.5f*c.coo… in evalSubscriptMat3x2() function899 case TYPE_FLOAT_MAT3X2: return evalSubscriptMat3x2; in getMatrixSubscriptEvalFunc()
890 void evalSubscriptMat3x2 (ShaderEvalContext& c) { c.color.xy() = c.coords.swizzle(0,1) + 0.5f*c.coo… in evalSubscriptMat3x2() function905 case TYPE_FLOAT_MAT3X2: return evalSubscriptMat3x2; in getMatrixSubscriptEvalFunc()
903 void evalSubscriptMat3x2(ShaderEvalContext& c) in evalSubscriptMat3x2() function943 return evalSubscriptMat3x2; in getMatrixSubscriptEvalFunc()