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Searched refs:evalTexture1DArray (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp447 static void evalTexture1DArray (ShaderEvalContext& c, const TexLookupParams& p) { c.color = tex… in evalTexture1DArray() function
3869 … 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex1DArrayFixed, evalTexture1DArray, VERTEX), in init()
3870 … 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex1DArrayMipmapFixed, evalTexture1DArray, FRAGMENT), in init()
3871 … 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex1DArrayFloat, evalTexture1DArray, VERTEX), in init()
3872 … 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex1DArrayMipmapFloat, evalTexture1DArray, FRAGMENT), in init()
3873 …, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex1DArrayInt, evalTexture1DArray, VERTEX), in init()
3874 …f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex1DArrayMipmapInt, evalTexture1DArray, FRAGMENT), in init()
3875 … 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex1DArrayUint, evalTexture1DArray, VERTEX), in init()
3876 …, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex1DArrayMipmapUint, evalTexture1DArray, FRAGMENT), in init()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp444 static void evalTexture1DArray (ShaderEvalContext& c, const TexLookupParams& p) { c.color = tex… in evalTexture1DArray() function
3714 … 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex1DArrayFixed, evalTexture1DArray, VERTEX), in init()
3715 … 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex1DArrayMipmapFixed, evalTexture1DArray, FRAGMENT), in init()
3716 … 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex1DArrayFloat, evalTexture1DArray, VERTEX), in init()
3717 … 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex1DArrayMipmapFloat, evalTexture1DArray, FRAGMENT), in init()
3718 …, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex1DArrayInt, evalTexture1DArray, VERTEX), in init()
3719 …f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex1DArrayMipmapInt, evalTexture1DArray, FRAGMENT), in init()
3720 … 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex1DArrayUint, evalTexture1DArray, VERTEX), in init()
3721 …, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex1DArrayMipmapUint, evalTexture1DArray, FRAGMENT), in init()