Searched refs:evalTexture2DGrad (Results 1 – 3 of 3) sorted by relevance
| /third_party/vk-gl-cts/modules/gles3/functional/ |
| D | es3fShaderTextureFunctionTests.cpp | 374 static void evalTexture2DGrad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = t… in evalTexture2DGrad() function 1811 …, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFixed, evalTexture2DGrad, BOTH), in init() 1812 …, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFloat, evalTexture2DGrad, BOTH), in init() 1813 …f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapInt, evalTexture2DGrad, BOTH), in init() 1814 …f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), false, IVec3(0), tex2DMipmapUint, evalTexture2DGrad, BOTH), in init()
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| /third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
| D | vktShaderRenderTextureFunctionTests.cpp | 589 static void evalTexture2DGrad (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textu… in evalTexture2DGrad() function 4411 …, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFixed, evalTexture2DGrad, BOTH), in init() 4412 …, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFloat, evalTexture2DGrad, BOTH), in init() 4413 …f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapInt, evalTexture2DGrad, BOTH), in init() 4414 …f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), false, IVec3(0), tex2DMipmapUint, evalTexture2DGrad, BOTH), in init()
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| /third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
| D | vktShaderRenderTextureFunctionTests.cpp | 586 static void evalTexture2DGrad (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textu… in evalTexture2DGrad() function 4256 …, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFixed, evalTexture2DGrad, BOTH), in init() 4257 …, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFloat, evalTexture2DGrad, BOTH), in init() 4258 …f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapInt, evalTexture2DGrad, BOTH), in init() 4259 …f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), false, IVec3(0), tex2DMipmapUint, evalTexture2DGrad, BOTH), in init()
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