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Searched refs:evalTexture2DGradOffset (Results 1 – 3 of 3) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp383 static void evalTexture2DGradOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.co… in evalTexture2DGradOffset() function
1844 …3( 0.0f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DMipmapFixed, evalTexture2DGradOffset, BOTH), in init()
1845 …3( 0.0f, 0.0f, 0.0f), true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DGradOffset, BOTH), in init()
1846 …c3(-0.2f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DMipmapInt, evalTexture2DGradOffset, BOTH), in init()
1847 …c3( 0.0f, 0.2f, 0.0f), true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DGradOffset, BOTH), in init()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp603 static void evalTexture2DGradOffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color =… in evalTexture2DGradOffset() function
4509 …3( 0.0f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DMipmapFixed, evalTexture2DGradOffset, BOTH), in init()
4510 …3( 0.0f, 0.0f, 0.0f), true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DGradOffset, BOTH), in init()
4511 …c3(-0.2f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DMipmapInt, evalTexture2DGradOffset, BOTH), in init()
4512 …c3( 0.0f, 0.2f, 0.0f), true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DGradOffset, BOTH), in init()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp600 static void evalTexture2DGradOffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color =… in evalTexture2DGradOffset() function
4354 …3( 0.0f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DMipmapFixed, evalTexture2DGradOffset, BOTH), in init()
4355 …3( 0.0f, 0.0f, 0.0f), true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DGradOffset, BOTH), in init()
4356 …c3(-0.2f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DMipmapInt, evalTexture2DGradOffset, BOTH), in init()
4357 …c3( 0.0f, 0.2f, 0.0f), true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DGradOffset, BOTH), in init()