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Searched refs:evalTexture2DProjGrad (Results 1 – 3 of 3) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp394 static void evalTexture2DProjGrad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.colo… in evalTexture2DProjGrad() function
1877 ….0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFixed, evalTexture2DProjGrad, BOTH), in init()
1878 ….0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFloat, evalTexture2DProjGrad, BOTH), in init()
1879 …0.0f), Vec3(-0.2f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapInt, evalTexture2DProjGrad, BOTH), in init()
1880 …0.0f), Vec3( 0.0f, 0.2f, 0.0f), false, IVec3(0), tex2DMipmapUint, evalTexture2DProjGrad, BOTH), in init()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp620 static void evalTexture2DProjGrad (ShaderEvalContext& c, const TexLookupParams& p) { c.color = t… in evalTexture2DProjGrad() function
4593 ….0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFixed, evalTexture2DProjGrad, BOTH), in init()
4594 ….0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFloat, evalTexture2DProjGrad, BOTH), in init()
4595 …0.0f), Vec3(-0.2f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapInt, evalTexture2DProjGrad, BOTH), in init()
4596 …0.0f), Vec3( 0.0f, 0.2f, 0.0f), false, IVec3(0), tex2DMipmapUint, evalTexture2DProjGrad, BOTH), in init()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp617 static void evalTexture2DProjGrad (ShaderEvalContext& c, const TexLookupParams& p) { c.color = t… in evalTexture2DProjGrad() function
4438 ….0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFixed, evalTexture2DProjGrad, BOTH), in init()
4439 ….0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFloat, evalTexture2DProjGrad, BOTH), in init()
4440 …0.0f), Vec3(-0.2f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapInt, evalTexture2DProjGrad, BOTH), in init()
4441 …0.0f), Vec3( 0.0f, 0.2f, 0.0f), false, IVec3(0), tex2DMipmapUint, evalTexture2DProjGrad, BOTH), in init()