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Searched refs:evalTexture2DProjGrad3 (Results 1 – 3 of 3) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp393 static void evalTexture2DProjGrad3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.col… in evalTexture2DProjGrad3() function
1872 …0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFixed, evalTexture2DProjGrad3, BOTH), in init()
1873 …0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFloat, evalTexture2DProjGrad3, BOTH), in init()
1874 ….0f), Vec3(-0.2f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapInt, evalTexture2DProjGrad3, BOTH), in init()
1875 ….0f), Vec3( 0.0f, 0.2f, 0.0f), false, IVec3(0), tex2DMipmapUint, evalTexture2DProjGrad3, BOTH), in init()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp619 static void evalTexture2DProjGrad3 (ShaderEvalContext& c, const TexLookupParams& p) { c.color = … in evalTexture2DProjGrad3() function
4588 …0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFixed, evalTexture2DProjGrad3, BOTH), in init()
4589 …0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFloat, evalTexture2DProjGrad3, BOTH), in init()
4590 ….0f), Vec3(-0.2f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapInt, evalTexture2DProjGrad3, BOTH), in init()
4591 ….0f), Vec3( 0.0f, 0.2f, 0.0f), false, IVec3(0), tex2DMipmapUint, evalTexture2DProjGrad3, BOTH), in init()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp616 static void evalTexture2DProjGrad3 (ShaderEvalContext& c, const TexLookupParams& p) { c.color = … in evalTexture2DProjGrad3() function
4433 …0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFixed, evalTexture2DProjGrad3, BOTH), in init()
4434 …0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFloat, evalTexture2DProjGrad3, BOTH), in init()
4435 ….0f), Vec3(-0.2f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapInt, evalTexture2DProjGrad3, BOTH), in init()
4436 ….0f), Vec3( 0.0f, 0.2f, 0.0f), false, IVec3(0), tex2DMipmapUint, evalTexture2DProjGrad3, BOTH), in init()