Searched refs:evalTextureCubeArray (Results 1 – 2 of 2) sorted by relevance
| /third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
| D | vktShaderRenderTextureFunctionTests.cpp | 448 static void evalTextureCubeArray (ShaderEvalContext& c, const TexLookupParams& p) { c.color = te… in evalTextureCubeArray() function 3883 …f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), texCubeArrayFixed, evalTextureCubeArray, VERTEX), in init() 3884 …5f), false, 0.0f, 0.0f, false, IVec3(0), texCubeArrayMipmapFixed, evalTextureCubeArray, FRAGMENT), in init() 3885 …f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), texCubeArrayFloat, evalTextureCubeArray, VERTEX), in init() 3886 …5f), false, 0.0f, 0.0f, false, IVec3(0), texCubeArrayMipmapFloat, evalTextureCubeArray, FRAGMENT), in init() 3887 …01f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), texCubeArrayInt, evalTextureCubeArray, VERTEX), in init() 3888 ….5f), false, 0.0f, 0.0f, false, IVec3(0), texCubeArrayMipmapInt, evalTextureCubeArray, FRAGMENT), in init() 3889 …1f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), texCubeArrayUint, evalTextureCubeArray, VERTEX), in init() 3890 …5f), false, 0.0f, 0.0f, false, IVec3(0), texCubeArrayMipmapUint, evalTextureCubeArray, FRAGMENT), in init()
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| /third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
| D | vktShaderRenderTextureFunctionTests.cpp | 445 static void evalTextureCubeArray (ShaderEvalContext& c, const TexLookupParams& p) { c.color = te… in evalTextureCubeArray() function 3728 …f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), texCubeArrayFixed, evalTextureCubeArray, VERTEX), in init() 3729 …5f), false, 0.0f, 0.0f, false, IVec3(0), texCubeArrayMipmapFixed, evalTextureCubeArray, FRAGMENT), in init() 3730 …f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), texCubeArrayFloat, evalTextureCubeArray, VERTEX), in init() 3731 …5f), false, 0.0f, 0.0f, false, IVec3(0), texCubeArrayMipmapFloat, evalTextureCubeArray, FRAGMENT), in init() 3732 …01f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), texCubeArrayInt, evalTextureCubeArray, VERTEX), in init() 3733 ….5f), false, 0.0f, 0.0f, false, IVec3(0), texCubeArrayMipmapInt, evalTextureCubeArray, FRAGMENT), in init() 3734 …1f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), texCubeArrayUint, evalTextureCubeArray, VERTEX), in init() 3735 …5f), false, 0.0f, 0.0f, false, IVec3(0), texCubeArrayMipmapUint, evalTextureCubeArray, FRAGMENT), in init()
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