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Searched refs:fragmentModuleDraw (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
DvktPipelineMultisampleShaderFragmentMaskTests.cpp822 …const Unique<VkShaderModule> fragmentModuleDraw (createShaderModule(vk, device, context.getBinaryC… in drawAndSampleInputAttachment() local
856 ….setupFragmentShaderState(*pipelineLayout, *renderPass, 0u, *fragmentModuleDraw, DE_NULL, &multisa… in drawAndSampleInputAttachment()
1044 …const Unique<VkShaderModule> fragmentModuleDraw (createShaderModule(vk, device, context.getBinar… in draw() local
1121 ….setupFragmentShaderState(*pipelineLayout, *renderPass, layerNdx, *fragmentModuleDraw, DE_NULL, &m… in draw()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineMultisampleShaderFragmentMaskTests.cpp805 …const ShaderWrapper fragmentModuleDraw (ShaderWrapper(vk, device, context.getBinaryCollection()… in drawAndSampleInputAttachment() local
839 ….setupFragmentShaderState(pipelineLayout, *renderPass, 0u, fragmentModuleDraw, DE_NULL, &multisamp… in drawAndSampleInputAttachment()
1019 …const ShaderWrapper fragmentModuleDraw (ShaderWrapper(vk, device, context.getBinaryCollection… in draw() local
1096 ….setupFragmentShaderState(pipelineLayout, *renderPass, layerNdx, fragmentModuleDraw, DE_NULL, &mul… in draw()