Searched refs:framebufferLayerCount (Results 1 – 3 of 3) sorted by relevance
| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
| D | RenderTargetVk.cpp | 95 uint32_t framebufferLayerCount, in onColorDraw() argument 99 ASSERT(framebufferLayerCount <= mLayerCount); in onColorDraw() 102 mImage->onWrite(mLevelIndexGL, 1, mLayerIndex, framebufferLayerCount, in onColorDraw() 107 ASSERT(framebufferLayerCount == 1); in onColorDraw() 108 mResolveImage->onWrite(mLevelIndexGL, 1, mLayerIndex, framebufferLayerCount, in onColorDraw() 114 void RenderTargetVk::onColorResolve(ContextVk *contextVk, uint32_t framebufferLayerCount) in onColorResolve() argument 117 ASSERT(framebufferLayerCount <= mLayerCount); in onColorResolve() 120 contextVk->onImageRenderPassWrite(mLevelIndexGL, mLayerIndex, framebufferLayerCount, in onColorResolve() 126 void RenderTargetVk::onDepthStencilDraw(ContextVk *contextVk, uint32_t framebufferLayerCount) in onDepthStencilDraw() argument 130 ASSERT(framebufferLayerCount <= mLayerCount); in onDepthStencilDraw() [all …]
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| D | RenderTargetVk.h | 70 uint32_t framebufferLayerCount, 72 void onColorResolve(ContextVk *contextVk, uint32_t framebufferLayerCount); 73 void onDepthStencilDraw(ContextVk *contextVk, uint32_t framebufferLayerCount); 120 uint32_t framebufferLayerCount);
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| D | FramebufferVk.cpp | 299 uint32_t framebufferLayerCount) in IsAnyAttachment3DWithoutAllLayers() argument 309 if (image.getType() == VK_IMAGE_TYPE_3D && image.getExtents().depth > framebufferLayerCount) in IsAnyAttachment3DWithoutAllLayers()
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