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Searched refs:framebufferLayerCount (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DRenderTargetVk.cpp95 uint32_t framebufferLayerCount, in onColorDraw() argument
99 ASSERT(framebufferLayerCount <= mLayerCount); in onColorDraw()
102 mImage->onWrite(mLevelIndexGL, 1, mLayerIndex, framebufferLayerCount, in onColorDraw()
107 ASSERT(framebufferLayerCount == 1); in onColorDraw()
108 mResolveImage->onWrite(mLevelIndexGL, 1, mLayerIndex, framebufferLayerCount, in onColorDraw()
114 void RenderTargetVk::onColorResolve(ContextVk *contextVk, uint32_t framebufferLayerCount) in onColorResolve() argument
117 ASSERT(framebufferLayerCount <= mLayerCount); in onColorResolve()
120 contextVk->onImageRenderPassWrite(mLevelIndexGL, mLayerIndex, framebufferLayerCount, in onColorResolve()
126 void RenderTargetVk::onDepthStencilDraw(ContextVk *contextVk, uint32_t framebufferLayerCount) in onDepthStencilDraw() argument
130 ASSERT(framebufferLayerCount <= mLayerCount); in onDepthStencilDraw()
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DRenderTargetVk.h70 uint32_t framebufferLayerCount,
72 void onColorResolve(ContextVk *contextVk, uint32_t framebufferLayerCount);
73 void onDepthStencilDraw(ContextVk *contextVk, uint32_t framebufferLayerCount);
120 uint32_t framebufferLayerCount);
DFramebufferVk.cpp299 uint32_t framebufferLayerCount) in IsAnyAttachment3DWithoutAllLayers() argument
309 if (image.getType() == VK_IMAGE_TYPE_3D && image.getExtents().depth > framebufferLayerCount) in IsAnyAttachment3DWithoutAllLayers()