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Searched refs:gShaderProgramMap2 (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
Dtrace_fixture.cpp162 GLuint *gShaderProgramMap2; variable
226 gShaderProgramMap2 = AllocateZeroedUints(maxShaderProgram); in InitializeReplay2()
247 delete[] gShaderProgramMap2; in FinishReplay()
400 UpdateResourceMap2(gShaderProgramMap2, id, readBufferOffset); in UpdateShaderProgramID2()
Dtrace_fixture.h136 extern GLuint *gShaderProgramMap2;