Searched refs:gShaderProgramMap2 (Results 1 – 2 of 2) sorted by relevance
162 GLuint *gShaderProgramMap2; variable226 gShaderProgramMap2 = AllocateZeroedUints(maxShaderProgram); in InitializeReplay2()247 delete[] gShaderProgramMap2; in FinishReplay()400 UpdateResourceMap2(gShaderProgramMap2, id, readBufferOffset); in UpdateShaderProgramID2()
136 extern GLuint *gShaderProgramMap2;