Searched refs:getBaseLevelInternalFormat (Results 1 – 3 of 3) sorted by relevance
161 GLenum TextureD3D::getBaseLevelInternalFormat() const in getBaseLevelInternalFormat() function in rx::TextureD3D658 const int oldStorageFormat = getBaseLevelInternalFormat(); in setBaseLevel()666 const int newStorageFormat = getBaseLevelInternalFormat(); in setBaseLevel()1158 gl::GetUnsizedFormat(getBaseLevelInternalFormat()), in copySubImage()1411 ANGLE_TRY(redefineImage(context, level, getBaseLevelInternalFormat(), levelSize, false)); in initMipmapImages()1460 if (image->getInternalFormat() != getBaseLevelInternalFormat()) in isLevelComplete()1519 GLenum internalFormat = getBaseLevelInternalFormat(); in createCompleteStorage()1613 const GLenum storageFormat = getBaseLevelInternalFormat(); in redefineImage()1909 context, source, clippedArea, gl::GetUnsizedFormat(getBaseLevelInternalFormat()), in copySubImage()2078 GLenum baseFormat = getBaseLevelInternalFormat(); in isCubeComplete()[all …]
54 GLenum getBaseLevelInternalFormat() const;
1029 const bool isSrgb = gl::GetSizedInternalFormatInfo(textureD3D->getBaseLevelInternalFormat()) in setSamplerState()