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Searched refs:getBaseLevelInternalFormat (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DTextureD3D.cpp161 GLenum TextureD3D::getBaseLevelInternalFormat() const in getBaseLevelInternalFormat() function in rx::TextureD3D
658 const int oldStorageFormat = getBaseLevelInternalFormat(); in setBaseLevel()
666 const int newStorageFormat = getBaseLevelInternalFormat(); in setBaseLevel()
1158 gl::GetUnsizedFormat(getBaseLevelInternalFormat()), in copySubImage()
1411 ANGLE_TRY(redefineImage(context, level, getBaseLevelInternalFormat(), levelSize, false)); in initMipmapImages()
1460 if (image->getInternalFormat() != getBaseLevelInternalFormat()) in isLevelComplete()
1519 GLenum internalFormat = getBaseLevelInternalFormat(); in createCompleteStorage()
1613 const GLenum storageFormat = getBaseLevelInternalFormat(); in redefineImage()
1909 context, source, clippedArea, gl::GetUnsizedFormat(getBaseLevelInternalFormat()), in copySubImage()
2078 GLenum baseFormat = getBaseLevelInternalFormat(); in isCubeComplete()
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DTextureD3D.h54 GLenum getBaseLevelInternalFormat() const;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1029 const bool isSrgb = gl::GetSizedInternalFormatInfo(textureD3D->getBaseLevelInternalFormat()) in setSamplerState()