Searched refs:getReadFramebuffer (Results 1 – 17 of 17) sorted by relevance
767 Framebuffer *framebuffer = getReadFramebuffer(); in setFramebufferReadBuffer()1133 Framebuffer *Context::getReadFramebuffer() const in getReadFramebuffer() function in es2::Context2046 Framebuffer *framebuffer = getReadFramebuffer(); in getIntegerv()2059 Framebuffer *framebuffer = getReadFramebuffer(); in getIntegerv()2364 Framebuffer* framebuffer = getReadFramebuffer(); in getIntegerv()3359 Framebuffer *framebuffer = getReadFramebuffer(); in readPixels()3910 Framebuffer *readFramebuffer = getReadFramebuffer(); in detachTexture()3957 Framebuffer *readFramebuffer = getReadFramebuffer(); in detachRenderbuffer()4042 Framebuffer *readFramebuffer = getReadFramebuffer(); in blitFramebuffer()
579 framebuffer = context->getReadFramebuffer(); in CheckFramebufferStatus()922 es2::Framebuffer *framebuffer = context->getReadFramebuffer(); in CopyTexImage2D()1044 es2::Framebuffer *framebuffer = context->getReadFramebuffer(); in CopyTexSubImage2D()1891 framebuffer = context->getReadFramebuffer(); in FramebufferRenderbuffer()2022 framebuffer = context->getReadFramebuffer(); in FramebufferTexture2D()5838 es2::Framebuffer *framebuffer = context->getReadFramebuffer(); in CopyTexSubImage3DOES()6031 framebuffer = context->getReadFramebuffer(); in FramebufferTexture3DOES()
474 es2::Framebuffer *framebuffer = context->getReadFramebuffer(); in CopyTexSubImage3D()1286 framebuffer = context->getReadFramebuffer(); in FramebufferTextureLayer()3565 framebuffer = context->getReadFramebuffer(); in InvalidateSubFramebuffer()
623 Framebuffer *getReadFramebuffer() const;
244 const gl::Framebuffer *sourceFramebuffer = glState.getReadFramebuffer(); in blit()
59 const Framebuffer *sourceFramebuffer = context->getState().getReadFramebuffer(); in GetBlitFramebufferBounds()752 const Framebuffer *sourceFramebuffer = context->getState().getReadFramebuffer(); in blit()
1981 gl::Framebuffer *framebuffer = state.getReadFramebuffer(); in syncState()
345 Framebuffer *getReadFramebuffer() const { return mReadFramebuffer; } in getReadFramebuffer() function
4432 Framebuffer *readFBO = mState.getReadFramebuffer(); in readPixels()4484 Framebuffer *framebuffer = mState.getReadFramebuffer(); in copyTexImage2D()4511 Framebuffer *framebuffer = mState.getReadFramebuffer(); in copyTexSubImage2D()4538 Framebuffer *framebuffer = mState.getReadFramebuffer(); in copyTexSubImage3D()4792 Framebuffer *readFBO = mState.getReadFramebuffer(); in readBuffer()9123 if (mState.getReadFramebuffer() == nullptr) in setDefaultFramebuffer()9137 if (mState.getReadFramebuffer() == defaultFramebuffer) in unsetDefaultFramebuffer()
1204 Framebuffer *framebuffer = state.getReadFramebuffer(); in ValidateES3CopyTexImageParametersBase()1762 defaultFramebuffer = context->getState().getReadFramebuffer()->isDefault(); in ValidateInvalidateFramebuffer()1866 const Framebuffer *readFBO = context->getState().getReadFramebuffer(); in ValidateReadBuffer()
1505 Framebuffer *readFramebuffer = glState.getReadFramebuffer(); in ValidateBlitFramebufferParameters()2856 Framebuffer *readFramebuffer = context->getState().getReadFramebuffer(); in ValidateStateQuery()3674 Framebuffer *readFramebuffer = state.getReadFramebuffer(); in ValidateCopyTexImageParametersBase()7078 Framebuffer *readFramebuffer = context->getState().getReadFramebuffer(); in ValidateReadPixelsBase()
393 const Framebuffer *framebuffer = context->getState().getReadFramebuffer(); in ValidateES2CopyTexImageParameters()2435 Framebuffer *readFramebuffer = context->getState().getReadFramebuffer(); in ValidateBlitFramebufferANGLE()
914 const gl::Framebuffer *srcFramebuffer = glState.getReadFramebuffer(); in blit()1397 const gl::Framebuffer *srcFramebuffer = glState.getReadFramebuffer(); in resolveColorWithSubpass()
4187 gl::Framebuffer *readFramebuffer = glState.getReadFramebuffer(); in updateFlipViewportReadFramebuffer()4270 gl::Framebuffer *readFramebuffer = glState.getReadFramebuffer(); in updateSurfaceRotationReadFramebuffer()
577 SerializeResourceID(json, "ReadFramebufferID", state.getReadFramebuffer()); in SerializeContextState()
3386 gl::FramebufferID stateReadFramebuffer = apiState.getReadFramebuffer()->id(); in CaptureMidExecutionSetup()3410 replayState.getReadFramebuffer()->id())); in CaptureMidExecutionSetup()
384 const gl::Framebuffer *glSrcFramebuffer = glState.getReadFramebuffer();