Searched refs:getTargetFramebuffer (Results 1 – 6 of 6) sorted by relevance
2304 const Framebuffer *framebuffer = mState.getTargetFramebuffer(target); in getFramebufferAttachmentParameteriv()4636 Framebuffer *framebuffer = mState.getTargetFramebuffer(target); in framebufferTexture2D()4660 Framebuffer *framebuffer = mState.getTargetFramebuffer(target); in framebufferTexture3D()4682 Framebuffer *framebuffer = mState.getTargetFramebuffer(target); in framebufferRenderbuffer()4707 Framebuffer *framebuffer = mState.getTargetFramebuffer(target); in framebufferTextureLayer()4731 Framebuffer *framebuffer = mState.getTargetFramebuffer(target); in framebufferTextureMultiview()4762 Framebuffer *framebuffer = mState.getTargetFramebuffer(target); in framebufferTexture()4808 Framebuffer *framebuffer = mState.getTargetFramebuffer(target); in invalidateFramebuffer()4829 Framebuffer *framebuffer = mState.getTargetFramebuffer(target); in invalidateSubFramebuffer()6296 Framebuffer *framebuffer = mState.getTargetFramebuffer(target); in framebufferTexture2DMultisample()[all …]
344 Framebuffer *getTargetFramebuffer(GLenum target) const;
1179 const Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target); in ValidateFramebufferParameteri()1228 const Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target); in ValidateGetFramebufferParameteriv()
1787 Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target); in ValidateFramebufferRenderbufferBase()1879 const Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target); in ValidateFramebufferTextureBase()5387 const Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target); in ValidateGetFramebufferAttachmentParameterivBase()
1825 Framebuffer *State::getTargetFramebuffer(GLenum target) const in getTargetFramebuffer() function in gl::State
1768 (context->getState().getTargetFramebuffer(GL_FRAMEBUFFER)->isDefault()); in ValidateDiscardFramebufferEXT()