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Searched refs:getTargetFramebuffer (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DContext.cpp2304 const Framebuffer *framebuffer = mState.getTargetFramebuffer(target); in getFramebufferAttachmentParameteriv()
4636 Framebuffer *framebuffer = mState.getTargetFramebuffer(target); in framebufferTexture2D()
4660 Framebuffer *framebuffer = mState.getTargetFramebuffer(target); in framebufferTexture3D()
4682 Framebuffer *framebuffer = mState.getTargetFramebuffer(target); in framebufferRenderbuffer()
4707 Framebuffer *framebuffer = mState.getTargetFramebuffer(target); in framebufferTextureLayer()
4731 Framebuffer *framebuffer = mState.getTargetFramebuffer(target); in framebufferTextureMultiview()
4762 Framebuffer *framebuffer = mState.getTargetFramebuffer(target); in framebufferTexture()
4808 Framebuffer *framebuffer = mState.getTargetFramebuffer(target); in invalidateFramebuffer()
4829 Framebuffer *framebuffer = mState.getTargetFramebuffer(target); in invalidateSubFramebuffer()
6296 Framebuffer *framebuffer = mState.getTargetFramebuffer(target); in framebufferTexture2DMultisample()
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DState.h344 Framebuffer *getTargetFramebuffer(GLenum target) const;
DvalidationES31.cpp1179 const Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target); in ValidateFramebufferParameteri()
1228 const Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target); in ValidateGetFramebufferParameteriv()
DvalidationES.cpp1787 Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target); in ValidateFramebufferRenderbufferBase()
1879 const Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target); in ValidateFramebufferTextureBase()
5387 const Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target); in ValidateGetFramebufferAttachmentParameterivBase()
DState.cpp1825 Framebuffer *State::getTargetFramebuffer(GLenum target) const in getTargetFramebuffer() function in gl::State
DvalidationES2.cpp1768 (context->getState().getTargetFramebuffer(GL_FRAMEBUFFER)->isDefault()); in ValidateDiscardFramebufferEXT()