Searched refs:inputDataArray (Results 1 – 8 of 8) sorted by relevance
9 float inputDataArray[];19 bool _31 = _12.inputDataArray[gl_LocalInvocationID.x] > 0.0;24 _74.outputDataArray[_44] = _12.inputDataArray[gl_LocalInvocationID.x];
7 float inputDataArray[];12 bool _31 = _12.inputDataArray[gl_LocalInvocationID.x] > 0.0;
7 float inputDataArray[];12 float thisLaneData = inputDataArray [gl_LocalInvocationID.x];
8 float inputDataArray[];18 float thisLaneData = inputDataArray [gl_LocalInvocationID.x];
7 float inputDataArray[];12 float thisLaneData = _12.inputDataArray[gl_LocalInvocationID.x];
9 float inputDataArray[];19 float thisLaneData = _12.inputDataArray[gl_LocalInvocationID.x];
198 InputData inputDataArray[kLocalSizeX]; in iterate() local202 for (int i = 0; i < DE_LENGTH_OF_ARRAY(inputDataArray); ++i) in iterate()205 inputDataArray[i].goodQueryIndex = getRndIndex(rng, kNumQueries); in iterate()206 inputDataArray[i].proceedQueryIndex = inputDataArray[i].goodQueryIndex; in iterate()209 const auto inputBufferSize = static_cast<VkDeviceSize>(sizeof(inputDataArray)); in iterate()215 deMemcpy(inputBufferPtr, inputDataArray, static_cast<size_t>(inputBufferSize)); in iterate()