Searched refs:isCubeArrayShadow (Results 1 – 2 of 2) sorted by relevance
1264 const bool isCubeArrayShadow = isShadow && m_textureSpec.type == TEXTURETYPE_CUBE_ARRAY; in initShaderSources() local1265 …glu::DataType coordType = glu::getDataTypeFloatVec(isCubeArrayShadow ? 4 : texCoordComps+extraC… in initShaderSources()1427 if (isCubeArrayShadow && m_lookupSpec.function == FUNCTION_TEXTURE) in initShaderSources()
1263 const bool isCubeArrayShadow = isShadow && m_textureSpec.type == TEXTURETYPE_CUBE_ARRAY; in initShaderSources() local1264 …glu::DataType coordType = glu::getDataTypeFloatVec(isCubeArrayShadow ? 4 : texCoordComps+extraC… in initShaderSources()1426 if (isCubeArrayShadow && m_lookupSpec.function == FUNCTION_TEXTURE) in initShaderSources()