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Searched refs:isCubeArrayShadow (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp1264 const bool isCubeArrayShadow = isShadow && m_textureSpec.type == TEXTURETYPE_CUBE_ARRAY; in initShaderSources() local
1265 …glu::DataType coordType = glu::getDataTypeFloatVec(isCubeArrayShadow ? 4 : texCoordComps+extraC… in initShaderSources()
1427 if (isCubeArrayShadow && m_lookupSpec.function == FUNCTION_TEXTURE) in initShaderSources()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp1263 const bool isCubeArrayShadow = isShadow && m_textureSpec.type == TEXTURETYPE_CUBE_ARRAY; in initShaderSources() local
1264 …glu::DataType coordType = glu::getDataTypeFloatVec(isCubeArrayShadow ? 4 : texCoordComps+extraC… in initShaderSources()
1426 if (isCubeArrayShadow && m_lookupSpec.function == FUNCTION_TEXTURE) in initShaderSources()