Searched refs:mCreateDebugDevice (Results 1 – 2 of 2) sorted by relevance
410 mCreateDebugDevice(false), in Renderer11()518 mCreateDebugDevice = ShouldUseDebugLayers(attributes); in Renderer11()664 if (mCreateDebugDevice) in initialize()851 if (mCreateDebugDevice) in initializeD3DDevice()955 mResourceManager11.setAllocationsInitialized(mCreateDebugDevice); in initializeD3DDevice()2178 UINT flags = (mCreateDebugDevice ? D3D11_CREATE_DEVICE_DEBUG : 0); in testDeviceResettable()
562 bool mCreateDebugDevice; variable