Searched refs:mCurrentArrayBufferStrides (Results 1 – 4 of 4) sorted by relevance
225 for (GLuint &stride : mCurrentArrayBufferStrides)478 desc.layouts[bufferIdx].stride = mCurrentArrayBufferStrides[v];563 mCurrentArrayBufferStrides[attribIndex] = binding.getStride();580 mCurrentArrayBufferStrides[attribIndex] = convertedStride;657 mCurrentArrayBufferStrides[attribIndex] = binding.getStride();672 mCurrentArrayBufferStrides[attribIndex] = 0;948 mCurrentArrayBufferStrides[attribIndex] = 16;975 mCurrentArrayBufferStrides[attribIndex] = stride;1018 mCurrentArrayBufferStrides[attribIndex] = stride;
141 gl::AttribArray<GLuint> mCurrentArrayBufferStrides; variable
144 gl::AttribArray<GLuint> mCurrentArrayBufferStrides; variable
570 attribIndex, mCurrentArrayBufferStrides[attribIndex], binding.getDivisor(), in updateActiveAttribInfo()727 mCurrentArrayBufferStrides[attribIndex] = stride; in syncDirtyAttrib()740 mCurrentArrayBufferStrides[attribIndex] = 0; in syncDirtyAttrib()