Searched refs:mCurrentElementArrayBufferOffset (Results 1 – 2 of 2) sorted by relevance
| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
| D | VertexArrayVk.cpp | 136 mCurrentElementArrayBufferOffset(0), 188 nullptr, &mCurrentElementArrayBufferOffset, in convertIndexBufferGPU() 200 params.dstOffset = static_cast<uint32_t>(mCurrentElementArrayBufferOffset); in convertIndexBufferGPU() 216 ASSERT(mCurrentElementArrayBufferOffset == elementArrayBufferOffset); in convertIndexBufferIndirectGPU() 222 VkDeviceSize srcIndexBufOffset = mCurrentElementArrayBufferOffset; in convertIndexBufferIndirectGPU() 237 mCurrentElementArrayBufferOffset = dstIndexBufOffset; in convertIndexBufferIndirectGPU() 264 contextVk, glIndexType, mCurrentElementArrayBuffer, mCurrentElementArrayBufferOffset, in handleLineLoopIndexIndirect() 266 &mCurrentElementArrayBufferOffset, indirectBufferOut, indirectBufferOffsetOut)); in handleLineLoopIndexIndirect() 300 &mCurrentElementArrayBufferOffset, in handleLineLoopIndirectDraw() 320 &mCurrentElementArrayBufferOffset, nullptr)); in convertIndexBufferCPU() [all …]
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| D | VertexArrayVk.h | 87 return mCurrentElementArrayBufferOffset; in getCurrentElementArrayBufferOffset() 146 VkDeviceSize mCurrentElementArrayBufferOffset; variable
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