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Searched refs:mDepthbufferType (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DFramebuffer.cpp50 mDepthbufferType = GL_NONE; in Framebuffer()
97 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE; in setDepthbuffer()
140 if(mDepthbufferPointer.name() == texture && IsTextureTarget(mDepthbufferType)) in detachTexture()
142 mDepthbufferType = GL_NONE; in detachTexture()
164 if(mDepthbufferPointer.name() == renderbuffer && IsRenderbuffer(mDepthbufferType)) in detachRenderbuffer()
166 mDepthbufferType = GL_NONE; in detachRenderbuffer()
264 return mDepthbufferType; in getDepthbufferType()
397 if(mDepthbufferType != GL_NONE) in completeness()
411 if(IsRenderbuffer(mDepthbufferType)) in completeness()
418 else if(IsTextureTarget(mDepthbufferType)) in completeness()
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DFramebuffer.h101 GLenum mDepthbufferType; variable