Searched refs:mFramebufferSerial (Results 1 – 2 of 2) sorted by relevance
| /third_party/skia/third_party/externals/angle2/src/libANGLE/ |
| D | Framebuffer.cpp | 354 mFramebufferSerial(serial), in FramebufferState() 376 mFramebufferSerial(serial), in FramebufferState() 877 mState.mDefaultFramebufferReadAttachment.detach(context, mState.mFramebufferSerial); in onDestroy() 883 attachment.detach(context, mState.mFramebufferSerial); in onDestroy() 885 mState.mDepthAttachment.detach(context, mState.mFramebufferSerial); in onDestroy() 886 mState.mStencilAttachment.detach(context, mState.mFramebufferSerial); in onDestroy() 887 mState.mWebGLDepthAttachment.detach(context, mState.mFramebufferSerial); in onDestroy() 888 mState.mWebGLStencilAttachment.detach(context, mState.mFramebufferSerial); in onDestroy() 889 mState.mWebGLDepthStencilAttachment.detach(context, mState.mFramebufferSerial); in onDestroy() 900 false, FramebufferAttachment::kDefaultRenderToTextureSamples, mState.mFramebufferSerial); in setReadSurface() [all …]
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| D | Framebuffer.h | 137 rx::Serial getFramebufferSerial() const { return mFramebufferSerial; } in getFramebufferSerial() 151 rx::Serial mFramebufferSerial; variable
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