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Searched refs:mFramebufferSerial (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DFramebuffer.cpp354 mFramebufferSerial(serial), in FramebufferState()
376 mFramebufferSerial(serial), in FramebufferState()
877 mState.mDefaultFramebufferReadAttachment.detach(context, mState.mFramebufferSerial); in onDestroy()
883 attachment.detach(context, mState.mFramebufferSerial); in onDestroy()
885 mState.mDepthAttachment.detach(context, mState.mFramebufferSerial); in onDestroy()
886 mState.mStencilAttachment.detach(context, mState.mFramebufferSerial); in onDestroy()
887 mState.mWebGLDepthAttachment.detach(context, mState.mFramebufferSerial); in onDestroy()
888 mState.mWebGLStencilAttachment.detach(context, mState.mFramebufferSerial); in onDestroy()
889 mState.mWebGLDepthStencilAttachment.detach(context, mState.mFramebufferSerial); in onDestroy()
900 false, FramebufferAttachment::kDefaultRenderToTextureSamples, mState.mFramebufferSerial); in setReadSurface()
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DFramebuffer.h137 rx::Serial getFramebufferSerial() const { return mFramebufferSerial; } in getFramebufferSerial()
151 rx::Serial mFramebufferSerial; variable