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Searched refs:mImageArray (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DTextureD3D.cpp865 for (auto &image : mImageArray) in TextureD3D_2D()
876 for (auto &image : mImageArray) in onDestroy()
889 return mImageArray[level].get(); in getImage()
898 return mImageArray[index.getLevelIndex()].get(); in getImage()
910 return mImageArray[level]->getWidth(); in getWidth()
918 return mImageArray[level]->getHeight(); in getHeight()
926 return mImageArray[level]->getInternalFormat(); in getInternalFormat()
981 mImageArray[index.getLevelIndex()]->markClean(); in setImage()
1014 ASSERT(!mImageArray[index.getLevelIndex()]->isDirty()); in setSubImage()
1100 ANGLE_TRY(mImageArray[index.getLevelIndex()]->copyFromFramebuffer(context, destOffset, in copyImage()
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DTextureD3D.h346 gl::TexLevelArray<std::unique_ptr<ImageD3D>> mImageArray; variable
476 std::array<gl::TexLevelArray<std::unique_ptr<ImageD3D>>, 6> mImageArray; variable
608 gl::TexLevelArray<std::unique_ptr<ImageD3D>> mImageArray; variable
745 ImageD3D **mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; variable