Searched refs:mImageArray (Results 1 – 2 of 2) sorted by relevance
865 for (auto &image : mImageArray) in TextureD3D_2D()876 for (auto &image : mImageArray) in onDestroy()889 return mImageArray[level].get(); in getImage()898 return mImageArray[index.getLevelIndex()].get(); in getImage()910 return mImageArray[level]->getWidth(); in getWidth()918 return mImageArray[level]->getHeight(); in getHeight()926 return mImageArray[level]->getInternalFormat(); in getInternalFormat()981 mImageArray[index.getLevelIndex()]->markClean(); in setImage()1014 ASSERT(!mImageArray[index.getLevelIndex()]->isDirty()); in setSubImage()1100 ANGLE_TRY(mImageArray[index.getLevelIndex()]->copyFromFramebuffer(context, destOffset, in copyImage()[all …]
346 gl::TexLevelArray<std::unique_ptr<ImageD3D>> mImageArray; variable476 std::array<gl::TexLevelArray<std::unique_ptr<ImageD3D>>, 6> mImageArray; variable608 gl::TexLevelArray<std::unique_ptr<ImageD3D>> mImageArray; variable745 ImageD3D **mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; variable