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Searched refs:mLineLoopBufferFirstIndex (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DVertexArrayVk.cpp492 mLineLoopBufferFirstIndex.reset(); in syncState()
897 mLineLoopBufferFirstIndex.reset(); in handleLineLoop()
907 if (!mLineLoopBufferFirstIndex.valid() || !mLineLoopBufferLastIndex.valid() || in handleLineLoop()
908 mLineLoopBufferFirstIndex != firstVertex || mLineLoopBufferLastIndex != lastVertex) in handleLineLoop()
914 mLineLoopBufferFirstIndex = firstVertex; in handleLineLoop()
DVertexArrayVk.h155 Optional<GLint> mLineLoopBufferFirstIndex; variable