Searched refs:mStructureByteStrides (Results 1 – 2 of 2) sorted by relevance
380 mStructureByteStrides.fill(0u); in D3DUniformBlock()1117 stream->readInt(&uniformBlock.mStructureByteStrides[shaderType]); in load()1410 stream->writeInt(uniformBlock.mStructureByteStrides[shaderType]); in save()2237 d3dUniformBlock.mStructureByteStrides[shaderType] = in initializeUniformBlocks()2336 cacheUseSB.structureByteStride = uniformBlock.mStructureByteStrides[shaderType]; in updateUniformBufferCache()
106 gl::ShaderMap<unsigned int> mStructureByteStrides; member