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Searched refs:mStructureByteStrides (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.cpp380 mStructureByteStrides.fill(0u); in D3DUniformBlock()
1117 stream->readInt(&uniformBlock.mStructureByteStrides[shaderType]); in load()
1410 stream->writeInt(uniformBlock.mStructureByteStrides[shaderType]); in save()
2237 d3dUniformBlock.mStructureByteStrides[shaderType] = in initializeUniformBlocks()
2336 cacheUseSB.structureByteStride = uniformBlock.mStructureByteStrides[shaderType]; in updateUniformBufferCache()
DProgramD3D.h106 gl::ShaderMap<unsigned int> mStructureByteStrides; member