Searched refs:m_Algorithm (Results 1 – 1 of 1) sorted by relevance
6913 uint32_t GetAlgorithm() const { return m_Algorithm; } in GetAlgorithm()7001 const uint32_t m_Algorithm; member12534 m_Algorithm(algorithm), in VmaBlockVector()12609 (m_Algorithm == 0 || m_Algorithm == VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT) && in IsCorruptionDetectionEnabled()12763 if(m_Algorithm == VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT && m_MaxBlockCount > 1) in AllocatePage()12770 (m_Algorithm != VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT || m_MaxBlockCount > 1)) in AllocatePage()12806 if(m_Algorithm == VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT) in AllocatePage()13241 if(m_Algorithm != VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT) in IncrementallySortBlocks()13361 m_Algorithm); in CreateBlock()13656 if(m_Algorithm != 0) in PrintDetailedMap()[all …]