Searched refs:m_FrameInUseCount (Results 1 – 1 of 1) sorted by relevance
6912 uint32_t GetFrameInUseCount() const { return m_FrameInUseCount; } in GetFrameInUseCount()6999 const uint32_t m_FrameInUseCount; member12532 m_FrameInUseCount(frameInUseCount), in VmaBlockVector()12982 m_FrameInUseCount, in AllocatePage()13018 m_FrameInUseCount, in AllocatePage()13060 m_FrameInUseCount, in AllocatePage()13274 m_FrameInUseCount, in AllocateFromBlock()13650 if(m_FrameInUseCount > 0) in PrintDetailedMap()13653 json.WriteNumber(m_FrameInUseCount); in PrintDetailedMap()13916 …tAllocationCount += pBlock->m_pMetadata->MakeAllocationsLost(currentFrameIndex, m_FrameInUseCount); in MakePoolAllocationsLost()