Searched refs:maxShaderProgram (Results 1 – 2 of 2) sorted by relevance
210 uint32_t maxShaderProgram, in InitializeReplay2() argument226 gShaderProgramMap2 = AllocateZeroedUints(maxShaderProgram); in InitializeReplay2()231 gUniformLocations2 = new GLint *[maxShaderProgram + 1]; in InitializeReplay2()232 memset(gUniformLocations2, 0, sizeof(GLint *) * (maxShaderProgram + 1)); in InitializeReplay2()
101 uint32_t maxShaderProgram,