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Searched refs:multiSampleCount (Results 1 – 11 of 11) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Device/
DQuadRasterizer.cpp56 primitive += sizeof(Primitive) * state.multiSampleCount; in generate()
105 for(unsigned int q = 1; q < state.multiSampleCount; q++) in rasterize()
118 for(unsigned int q = 1; q < state.multiSampleCount; q++) in rasterize()
129 for(unsigned int q = 0; q < state.multiSampleCount; q++) in rasterize()
182 for(unsigned int q = 0; q < state.multiSampleCount; q++) in rasterize()
196 for(unsigned int q = 0; q < state.multiSampleCount; q++) in rasterize()
DSetupProcessor.cpp76 state.multiSampleCount = pipelineState.getSampleCount(); in update()
77 state.enableMultiSampling = (state.multiSampleCount > 1) && in update()
DPixelProcessor.cpp142 state.multiSampleCount = static_cast<unsigned int>(pipelineState.getSampleCount()); in update()
144 state.enableMultiSampling = (state.multiSampleCount > 1) && in update()
DSetupProcessor.hpp59 unsigned int multiSampleCount : 3; // 1, 2 or 4 member
DRenderer.cpp662 int ms = state.multiSampleCount; in setupSolidTriangles()
707 int ms = state.multiSampleCount; in setupWireframeTriangles()
762 int ms = state.multiSampleCount; in setupPointTriangles()
808 int ms = state.multiSampleCount; in setupLines()
829 int ms = state.multiSampleCount; in setupPoints()
DPixelProcessor.hpp88 unsigned int multiSampleCount; member
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DPixelProgram.cpp84 if(state.sampleShadingEnabled && state.multiSampleCount > 1) in setBuiltins()
191 SIMD::Float((state.multiSampleCount > 1) ? Constants::VkSampleLocations4[sampleId][0] : 0.5f); in executeShader()
193 SIMD::Float((state.multiSampleCount > 1) ? Constants::VkSampleLocations4[sampleId][1] : 0.5f); in executeShader()
202 …ader->emit(&routine, activeLaneMask, storesAndAtomicsMask, descriptorSets, state.multiSampleCount); in executeShader()
206 if(samples[0] == static_cast<int>(state.multiSampleCount - 1)) in executeShader()
DSpirvShader.hpp872 …sMask, const vk::DescriptorSet::Bindings &descriptorSets, unsigned int multiSampleCount = 0) const;
1007 unsigned int multiSampleCount, in EmitState() argument
1015 , multiSampleCount(multiSampleCount) in EmitState()
1077 unsigned int getMultiSampleCount() const { return multiSampleCount; } in getMultiSampleCount()
1113 const unsigned int multiSampleCount; member in sw::SpirvShader::EmitState
DSetupRoutine.cpp188 For(Int q = 0, q < state.multiSampleCount, q++) in generate()
DPixelRoutine.cpp38 …Shading((state.sampleShadingEnabled && (state.minSampleShading * state.multiSampleCount > 1.0f)) || in PixelRoutine()
40 , invocationCount(perSampleShading ? state.multiSampleCount : 1) in PixelRoutine()
63 unsigned int sampleEnd = perSampleShading ? (invocation + 1) : state.multiSampleCount; in getSampleSet()
200 if(perSampleShading && (state.multiSampleCount > 1)) in quad()
DSpirvShader.cpp1671 …tomicsMask, const vk::DescriptorSet::Bindings &descriptorSets, unsigned int multiSampleCount) const in emit()
1673 …LaneMask, storesAndAtomicsMask, descriptorSets, robustBufferAccess, multiSampleCount, executionMod… in emit()