Searched refs:multiSampleCount (Results 1 – 11 of 11) sorted by relevance
| /third_party/skia/third_party/externals/swiftshader/src/Device/ |
| D | QuadRasterizer.cpp | 56 primitive += sizeof(Primitive) * state.multiSampleCount; in generate() 105 for(unsigned int q = 1; q < state.multiSampleCount; q++) in rasterize() 118 for(unsigned int q = 1; q < state.multiSampleCount; q++) in rasterize() 129 for(unsigned int q = 0; q < state.multiSampleCount; q++) in rasterize() 182 for(unsigned int q = 0; q < state.multiSampleCount; q++) in rasterize() 196 for(unsigned int q = 0; q < state.multiSampleCount; q++) in rasterize()
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| D | SetupProcessor.cpp | 76 state.multiSampleCount = pipelineState.getSampleCount(); in update() 77 state.enableMultiSampling = (state.multiSampleCount > 1) && in update()
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| D | PixelProcessor.cpp | 142 state.multiSampleCount = static_cast<unsigned int>(pipelineState.getSampleCount()); in update() 144 state.enableMultiSampling = (state.multiSampleCount > 1) && in update()
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| D | SetupProcessor.hpp | 59 unsigned int multiSampleCount : 3; // 1, 2 or 4 member
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| D | Renderer.cpp | 662 int ms = state.multiSampleCount; in setupSolidTriangles() 707 int ms = state.multiSampleCount; in setupWireframeTriangles() 762 int ms = state.multiSampleCount; in setupPointTriangles() 808 int ms = state.multiSampleCount; in setupLines() 829 int ms = state.multiSampleCount; in setupPoints()
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| D | PixelProcessor.hpp | 88 unsigned int multiSampleCount; member
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| /third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
| D | PixelProgram.cpp | 84 if(state.sampleShadingEnabled && state.multiSampleCount > 1) in setBuiltins() 191 SIMD::Float((state.multiSampleCount > 1) ? Constants::VkSampleLocations4[sampleId][0] : 0.5f); in executeShader() 193 SIMD::Float((state.multiSampleCount > 1) ? Constants::VkSampleLocations4[sampleId][1] : 0.5f); in executeShader() 202 …ader->emit(&routine, activeLaneMask, storesAndAtomicsMask, descriptorSets, state.multiSampleCount); in executeShader() 206 if(samples[0] == static_cast<int>(state.multiSampleCount - 1)) in executeShader()
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| D | SpirvShader.hpp | 872 …sMask, const vk::DescriptorSet::Bindings &descriptorSets, unsigned int multiSampleCount = 0) const; 1007 unsigned int multiSampleCount, in EmitState() argument 1015 , multiSampleCount(multiSampleCount) in EmitState() 1077 unsigned int getMultiSampleCount() const { return multiSampleCount; } in getMultiSampleCount() 1113 const unsigned int multiSampleCount; member in sw::SpirvShader::EmitState
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| D | SetupRoutine.cpp | 188 For(Int q = 0, q < state.multiSampleCount, q++) in generate()
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| D | PixelRoutine.cpp | 38 …Shading((state.sampleShadingEnabled && (state.minSampleShading * state.multiSampleCount > 1.0f)) || in PixelRoutine() 40 , invocationCount(perSampleShading ? state.multiSampleCount : 1) in PixelRoutine() 63 unsigned int sampleEnd = perSampleShading ? (invocation + 1) : state.multiSampleCount; in getSampleSet() 200 if(perSampleShading && (state.multiSampleCount > 1)) in quad()
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| D | SpirvShader.cpp | 1671 …tomicsMask, const vk::DescriptorSet::Bindings &descriptorSets, unsigned int multiSampleCount) const in emit() 1673 …LaneMask, storesAndAtomicsMask, descriptorSets, robustBufferAccess, multiSampleCount, executionMod… in emit()
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