Searched refs:renderBundleEncoder (Results 1 – 3 of 3) sorted by relevance
134 wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc); in TEST_F() local135 wgpu::RenderBundle renderBundle = renderBundleEncoder.Finish(); in TEST_F()154 wgpu::RenderBundleEncoder renderBundleEncoder; in TEST_F() local155 ASSERT_DEVICE_ERROR(renderBundleEncoder = device.CreateRenderBundleEncoder(&desc)); in TEST_F()157 ASSERT_DEVICE_ERROR(renderBundle = renderBundleEncoder.Finish()); in TEST_F()185 wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc); in TEST_F() local186 renderBundleEncoder.SetPipeline(pipeline); in TEST_F()187 renderBundleEncoder.SetBindGroup(0, bg0); in TEST_F()188 renderBundleEncoder.SetBindGroup(1, bg1); in TEST_F()189 renderBundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_F()[all …]
120 wgpu::RenderBundleEncoder renderBundleEncoder = in TEST_F() local124 renderBundleEncoder.SetPipeline(pipeline); in TEST_F()125 renderBundleEncoder.Draw(3); in TEST_F()128 ASSERT_DEVICE_ERROR(renderBundleEncoder.Finish()); in TEST_F()130 renderBundleEncoder.Finish(); in TEST_F()149 wgpu::RenderBundleEncoder renderBundleEncoder = in TEST_F() local154 renderBundleEncoder.SetPipeline(pipeline); in TEST_F()155 renderBundleEncoder.Draw(3); in TEST_F()157 wgpu::RenderBundle bundle = renderBundleEncoder.Finish(); in TEST_F()
98 wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc); in TEST_P() local100 renderBundleEncoder.SetPipeline(pipeline); in TEST_P()101 renderBundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_P()102 renderBundleEncoder.SetBindGroup(0, bindGroups[0]); in TEST_P()103 renderBundleEncoder.Draw(6); in TEST_P()105 wgpu::RenderBundle renderBundle = renderBundleEncoder.Finish(); in TEST_P()128 wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc); in TEST_P() local130 renderBundleEncoder.SetPipeline(pipeline); in TEST_P()131 renderBundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_P()132 renderBundleEncoder.SetBindGroup(0, bindGroups[0]); in TEST_P()[all …]