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Searched refs:renderBundleEncoder (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
DRenderBundleValidationTests.cpp134 wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc); in TEST_F() local
135 wgpu::RenderBundle renderBundle = renderBundleEncoder.Finish(); in TEST_F()
154 wgpu::RenderBundleEncoder renderBundleEncoder; in TEST_F() local
155 ASSERT_DEVICE_ERROR(renderBundleEncoder = device.CreateRenderBundleEncoder(&desc)); in TEST_F()
157 ASSERT_DEVICE_ERROR(renderBundle = renderBundleEncoder.Finish()); in TEST_F()
185 wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc); in TEST_F() local
186 renderBundleEncoder.SetPipeline(pipeline); in TEST_F()
187 renderBundleEncoder.SetBindGroup(0, bg0); in TEST_F()
188 renderBundleEncoder.SetBindGroup(1, bg1); in TEST_F()
189 renderBundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_F()
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DPipelineAndPassCompatibilityTests.cpp120 wgpu::RenderBundleEncoder renderBundleEncoder = in TEST_F() local
124 renderBundleEncoder.SetPipeline(pipeline); in TEST_F()
125 renderBundleEncoder.Draw(3); in TEST_F()
128 ASSERT_DEVICE_ERROR(renderBundleEncoder.Finish()); in TEST_F()
130 renderBundleEncoder.Finish(); in TEST_F()
149 wgpu::RenderBundleEncoder renderBundleEncoder = in TEST_F() local
154 renderBundleEncoder.SetPipeline(pipeline); in TEST_F()
155 renderBundleEncoder.Draw(3); in TEST_F()
157 wgpu::RenderBundle bundle = renderBundleEncoder.Finish(); in TEST_F()
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DRenderBundleTests.cpp98 wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc); in TEST_P() local
100 renderBundleEncoder.SetPipeline(pipeline); in TEST_P()
101 renderBundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_P()
102 renderBundleEncoder.SetBindGroup(0, bindGroups[0]); in TEST_P()
103 renderBundleEncoder.Draw(6); in TEST_P()
105 wgpu::RenderBundle renderBundle = renderBundleEncoder.Finish(); in TEST_P()
128 wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc); in TEST_P() local
130 renderBundleEncoder.SetPipeline(pipeline); in TEST_P()
131 renderBundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_P()
132 renderBundleEncoder.SetBindGroup(0, bindGroups[0]); in TEST_P()
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