Searched refs:setSamplerUniformTextureTypeAndFormat (Results 1 – 4 of 4) sorted by relevance
342 void setSamplerUniformTextureTypeAndFormat(size_t textureUnitIndex,
375 void setSamplerUniformTextureTypeAndFormat(size_t textureUnitIndex);
4100 mState.setSamplerUniformTextureTypeAndFormat(oldTextureUnit); in updateSamplerUniform()4126 void ProgramState::setSamplerUniformTextureTypeAndFormat(size_t textureUnitIndex) in setSamplerUniformTextureTypeAndFormat() function in gl::ProgramState4128 mExecutable->setSamplerUniformTextureTypeAndFormat(textureUnitIndex, in setSamplerUniformTextureTypeAndFormat()
834 void ProgramExecutable::setSamplerUniformTextureTypeAndFormat( in setSamplerUniformTextureTypeAndFormat() function in gl::ProgramExecutable