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Searched refs:setSamplerUniformTextureTypeAndFormat (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgramExecutable.h342 void setSamplerUniformTextureTypeAndFormat(size_t textureUnitIndex,
DProgram.h375 void setSamplerUniformTextureTypeAndFormat(size_t textureUnitIndex);
DProgram.cpp4100 mState.setSamplerUniformTextureTypeAndFormat(oldTextureUnit); in updateSamplerUniform()
4126 void ProgramState::setSamplerUniformTextureTypeAndFormat(size_t textureUnitIndex) in setSamplerUniformTextureTypeAndFormat() function in gl::ProgramState
4128 mExecutable->setSamplerUniformTextureTypeAndFormat(textureUnitIndex, in setSamplerUniformTextureTypeAndFormat()
DProgramExecutable.cpp834 void ProgramExecutable::setSamplerUniformTextureTypeAndFormat( in setSamplerUniformTextureTypeAndFormat() function in gl::ProgramExecutable