Searched refs:shadingLanguageVersionString (Results 1 – 1 of 1) sorted by relevance
3223 std::ostringstream shadingLanguageVersionString; in initVersionStrings() local3226 shadingLanguageVersionString << "OpenGL ES GLSL ES "; in initVersionStrings()3231 shadingLanguageVersionString << "OpenGL GLSL "; in initVersionStrings()3233 shadingLanguageVersionString << (clientVersion.major == 2 ? 1 : clientVersion.major) << "." in initVersionStrings()3236 mShadingLanguageString = MakeStaticString(shadingLanguageVersionString.str()); in initVersionStrings()