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Searched refs:sourceFramebuffer (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DFramebuffer11.cpp284 const gl::Framebuffer *sourceFramebuffer) in blitImpl() argument
288 const gl::FramebufferAttachment *readBuffer = sourceFramebuffer->getReadColorAttachment(); in blitImpl()
343 sourceFramebuffer->getDepthOrStencilAttachment(); in blitImpl()
DFramebuffer11.h85 const gl::Framebuffer *sourceFramebuffer) override;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DFramebuffer9.cpp224 const gl::Framebuffer *sourceFramebuffer) in blitImpl() argument
237 const gl::FramebufferAttachment *readBuffer = sourceFramebuffer->getColorAttachment(0); in blitImpl()
355 sourceFramebuffer->getDepthOrStencilAttachment(); in blitImpl()
DFramebuffer9.h80 const gl::Framebuffer *sourceFramebuffer) override;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DFramebufferD3D.cpp244 const gl::Framebuffer *sourceFramebuffer = glState.getReadFramebuffer(); in blit() local
248 filter, sourceFramebuffer)); in blit()
DFramebufferD3D.h132 const gl::Framebuffer *sourceFramebuffer) = 0;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DFramebufferGL.cpp59 const Framebuffer *sourceFramebuffer = context->getState().getReadFramebuffer(); in GetBlitFramebufferBounds() local
62 gl::Extents readSize = sourceFramebuffer->getExtents(); in GetBlitFramebufferBounds()
752 const Framebuffer *sourceFramebuffer = context->getState().getReadFramebuffer(); in blit() local
755 const FramebufferAttachment *colorReadAttachment = sourceFramebuffer->getReadColorAttachment(); in blit()
825 ANGLE_TRY(blitter->blitColorBufferWithShader(context, sourceFramebuffer, destFramebuffer, in blit()
836 const FramebufferGL *sourceFramebufferGL = GetImplAs<FramebufferGL>(sourceFramebuffer); in blit()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DCopyTextureTest.cpp2496 GLFramebuffer sourceFramebuffer; in invalidateBlitThenBlendCommon() local
2497 glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFramebuffer); in invalidateBlitThenBlendCommon()