Searched refs:texture2DArray (Results 1 – 25 of 69) sorted by relevance
123
| /third_party/glslang/Test/ |
| D | GL_EXT_texture_array.frag | 18 v4 = texture2DArray(s2DA, v3); 23 v4 = texture2DArray(s2DA, v3, f);
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| D | web.separate.frag | 5 precision highp texture2DArray; 35 layout(binding = 15) uniform texture2DArray tex2DArray;
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| D | spv.tpipBoxFilter.frag | 12 layout(set = 0, binding = 0) uniform texture2DArray tex2DArray_weights;
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| D | spv.tpipSampleWeighted.frag | 12 layout(set = 0, binding = 0) uniform texture2DArray tex2DArray_weights;
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| D | spv.tpipBlockMatchSSD.frag | 12 layout(set = 0, binding = 0) uniform texture2DArray tex2DArray_weights;
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| D | spv.tpipBlockMatchSAD.frag | 12 layout(set = 0, binding = 0) uniform texture2DArray tex2DArray_weights;
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| /third_party/glslang/Test/baseResults/ |
| D | hlsl.mip.operator.frag.out | 19 0:9 'g_tTex2df4a' ( uniform texture2DArray) 60 0:? 'g_tTex2df4a' ( uniform texture2DArray) 85 0:9 'g_tTex2df4a' ( uniform texture2DArray) 126 0:? 'g_tTex2df4a' ( uniform texture2DArray)
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| D | hlsl.gather.offsetarray.dx10.frag.out | 14 0:25 'g_tTex2df4' ( uniform texture2DArray) 95 0:? 'g_tTex2df4' ( uniform texture2DArray) 117 0:25 'g_tTex2df4' ( uniform texture2DArray) 198 0:? 'g_tTex2df4' ( uniform texture2DArray)
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| D | hlsl.gather.array.dx10.frag.out | 14 0:29 'g_tTex2df4a' ( uniform texture2DArray) 122 0:? 'g_tTex2df4a' ( uniform texture2DArray) 147 0:29 'g_tTex2df4a' ( uniform texture2DArray) 255 0:? 'g_tTex2df4a' ( uniform texture2DArray)
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| D | hlsl.samplegrad.offsetarray.dx10.frag.out | 62 0:31 'g_tTex2df4' ( uniform texture2DArray) 161 0:? 'g_tTex2df4' ( uniform texture2DArray) 234 0:31 'g_tTex2df4' ( uniform texture2DArray) 333 0:? 'g_tTex2df4' ( uniform texture2DArray)
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| D | hlsl.samplelevel.offsetarray.dx10.frag.out | 56 0:27 'g_tTex2df4' ( uniform texture2DArray) 143 0:? 'g_tTex2df4' ( uniform texture2DArray) 207 0:27 'g_tTex2df4' ( uniform texture2DArray) 294 0:? 'g_tTex2df4' ( uniform texture2DArray)
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| D | hlsl.sample.offsetarray.dx10.frag.out | 50 0:27 'g_tTex2df4' ( uniform texture2DArray) 131 0:? 'g_tTex2df4' ( uniform texture2DArray) 189 0:27 'g_tTex2df4' ( uniform texture2DArray) 270 0:? 'g_tTex2df4' ( uniform texture2DArray)
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| D | hlsl.samplebias.offsetarray.dx10.frag.out | 56 0:27 'g_tTex2df4' ( uniform texture2DArray) 143 0:? 'g_tTex2df4' ( uniform texture2DArray) 207 0:27 'g_tTex2df4' ( uniform texture2DArray) 294 0:? 'g_tTex2df4' ( uniform texture2DArray)
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| D | hlsl.samplegrad.array.dx10.frag.out | 56 0:31 'g_tTex2df4' ( uniform texture2DArray) 206 0:? 'g_tTex2df4' ( uniform texture2DArray) 273 0:31 'g_tTex2df4' ( uniform texture2DArray) 423 0:? 'g_tTex2df4' ( uniform texture2DArray)
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| /third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/vulkan/frag/ |
| D | texture-access-function.swizzle.vk.frag | 13 layout(binding = 9) uniform texture2DArray depth2dArray; 21 …ray tca, samplerBuffer tb, sampler2DShadow d2, samplerCubeShadow dc, texture2DArray d2a, samplerCu…
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| /third_party/skia/third_party/externals/spirv-cross/shaders-msl/frag/ |
| D | sampler-compare-cascade-gradient.ios.frag | 3 layout(binding = 0) uniform texture2DArray uTex;
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| D | sampler-compare-cascade-gradient.frag | 3 layout(binding = 0) uniform texture2DArray uTex;
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| D | sampler-compare-cascade-gradient.msl23.frag | 3 layout(binding = 0) uniform texture2DArray uTex;
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| /third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/vulkan/frag/ |
| D | separate-sampler-texture.vk.frag.vk | 7 layout(set = 0, binding = 4) uniform mediump texture2DArray uTextureArray;
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| D | separate-sampler-texture-array.vk.frag.vk | 7 layout(set = 0, binding = 4) uniform mediump texture2DArray uTextureArray[4];
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| /third_party/skia/third_party/externals/spirv-cross/shaders/vulkan/frag/ |
| D | separate-sampler-texture.vk.frag | 8 layout(set = 0, binding = 4) uniform mediump texture2DArray uTextureArray;
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| D | separate-sampler-texture-array.vk.frag | 8 layout(set = 0, binding = 4) uniform mediump texture2DArray uTextureArray[4];
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| /third_party/skia/third_party/externals/spirv-cross/shaders-reflection/frag/ |
| D | separate-sampler-texture-array.vk.frag | 8 layout(set = 0, binding = 4) uniform mediump texture2DArray uTextureArray[4];
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| /third_party/skia/third_party/externals/spirv-cross/reference/shaders/vulkan/frag/ |
| D | separate-sampler-texture.vk.frag.vk | 7 layout(set = 0, binding = 4) uniform mediump texture2DArray uTextureArray;
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| D | separate-sampler-texture-array.vk.frag.vk | 7 layout(set = 0, binding = 4) uniform mediump texture2DArray uTextureArray[4];
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