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Searched refs:texture2DArray (Results 1 – 25 of 69) sorted by relevance

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/third_party/glslang/Test/
DGL_EXT_texture_array.frag18 v4 = texture2DArray(s2DA, v3);
23 v4 = texture2DArray(s2DA, v3, f);
Dweb.separate.frag5 precision highp texture2DArray;
35 layout(binding = 15) uniform texture2DArray tex2DArray;
Dspv.tpipBoxFilter.frag12 layout(set = 0, binding = 0) uniform texture2DArray tex2DArray_weights;
Dspv.tpipSampleWeighted.frag12 layout(set = 0, binding = 0) uniform texture2DArray tex2DArray_weights;
Dspv.tpipBlockMatchSSD.frag12 layout(set = 0, binding = 0) uniform texture2DArray tex2DArray_weights;
Dspv.tpipBlockMatchSAD.frag12 layout(set = 0, binding = 0) uniform texture2DArray tex2DArray_weights;
/third_party/glslang/Test/baseResults/
Dhlsl.mip.operator.frag.out19 0:9 'g_tTex2df4a' ( uniform texture2DArray)
60 0:? 'g_tTex2df4a' ( uniform texture2DArray)
85 0:9 'g_tTex2df4a' ( uniform texture2DArray)
126 0:? 'g_tTex2df4a' ( uniform texture2DArray)
Dhlsl.gather.offsetarray.dx10.frag.out14 0:25 'g_tTex2df4' ( uniform texture2DArray)
95 0:? 'g_tTex2df4' ( uniform texture2DArray)
117 0:25 'g_tTex2df4' ( uniform texture2DArray)
198 0:? 'g_tTex2df4' ( uniform texture2DArray)
Dhlsl.gather.array.dx10.frag.out14 0:29 'g_tTex2df4a' ( uniform texture2DArray)
122 0:? 'g_tTex2df4a' ( uniform texture2DArray)
147 0:29 'g_tTex2df4a' ( uniform texture2DArray)
255 0:? 'g_tTex2df4a' ( uniform texture2DArray)
Dhlsl.samplegrad.offsetarray.dx10.frag.out62 0:31 'g_tTex2df4' ( uniform texture2DArray)
161 0:? 'g_tTex2df4' ( uniform texture2DArray)
234 0:31 'g_tTex2df4' ( uniform texture2DArray)
333 0:? 'g_tTex2df4' ( uniform texture2DArray)
Dhlsl.samplelevel.offsetarray.dx10.frag.out56 0:27 'g_tTex2df4' ( uniform texture2DArray)
143 0:? 'g_tTex2df4' ( uniform texture2DArray)
207 0:27 'g_tTex2df4' ( uniform texture2DArray)
294 0:? 'g_tTex2df4' ( uniform texture2DArray)
Dhlsl.sample.offsetarray.dx10.frag.out50 0:27 'g_tTex2df4' ( uniform texture2DArray)
131 0:? 'g_tTex2df4' ( uniform texture2DArray)
189 0:27 'g_tTex2df4' ( uniform texture2DArray)
270 0:? 'g_tTex2df4' ( uniform texture2DArray)
Dhlsl.samplebias.offsetarray.dx10.frag.out56 0:27 'g_tTex2df4' ( uniform texture2DArray)
143 0:? 'g_tTex2df4' ( uniform texture2DArray)
207 0:27 'g_tTex2df4' ( uniform texture2DArray)
294 0:? 'g_tTex2df4' ( uniform texture2DArray)
Dhlsl.samplegrad.array.dx10.frag.out56 0:31 'g_tTex2df4' ( uniform texture2DArray)
206 0:? 'g_tTex2df4' ( uniform texture2DArray)
273 0:31 'g_tTex2df4' ( uniform texture2DArray)
423 0:? 'g_tTex2df4' ( uniform texture2DArray)
/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/vulkan/frag/
Dtexture-access-function.swizzle.vk.frag13 layout(binding = 9) uniform texture2DArray depth2dArray;
21 …ray tca, samplerBuffer tb, sampler2DShadow d2, samplerCubeShadow dc, texture2DArray d2a, samplerCu…
/third_party/skia/third_party/externals/spirv-cross/shaders-msl/frag/
Dsampler-compare-cascade-gradient.ios.frag3 layout(binding = 0) uniform texture2DArray uTex;
Dsampler-compare-cascade-gradient.frag3 layout(binding = 0) uniform texture2DArray uTex;
Dsampler-compare-cascade-gradient.msl23.frag3 layout(binding = 0) uniform texture2DArray uTex;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/vulkan/frag/
Dseparate-sampler-texture.vk.frag.vk7 layout(set = 0, binding = 4) uniform mediump texture2DArray uTextureArray;
Dseparate-sampler-texture-array.vk.frag.vk7 layout(set = 0, binding = 4) uniform mediump texture2DArray uTextureArray[4];
/third_party/skia/third_party/externals/spirv-cross/shaders/vulkan/frag/
Dseparate-sampler-texture.vk.frag8 layout(set = 0, binding = 4) uniform mediump texture2DArray uTextureArray;
Dseparate-sampler-texture-array.vk.frag8 layout(set = 0, binding = 4) uniform mediump texture2DArray uTextureArray[4];
/third_party/skia/third_party/externals/spirv-cross/shaders-reflection/frag/
Dseparate-sampler-texture-array.vk.frag8 layout(set = 0, binding = 4) uniform mediump texture2DArray uTextureArray[4];
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/vulkan/frag/
Dseparate-sampler-texture.vk.frag.vk7 layout(set = 0, binding = 4) uniform mediump texture2DArray uTextureArray;
Dseparate-sampler-texture-array.vk.frag.vk7 layout(set = 0, binding = 4) uniform mediump texture2DArray uTextureArray[4];

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