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Searched refs:textureCubeArray (Results 1 – 25 of 29) sorted by relevance

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/third_party/glslang/Test/baseResults/
Dhlsl.gather.array.dx10.frag.out47 0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
125 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
180 0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
258 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
Dhlsl.samplegrad.array.dx10.frag.out107 0:35 'g_tTexcdf4' ( uniform textureCubeArray)
209 0:? 'g_tTexcdf4' ( uniform textureCubeArray)
324 0:35 'g_tTexcdf4' ( uniform textureCubeArray)
426 0:? 'g_tTexcdf4' ( uniform textureCubeArray)
Dhlsl.samplebias.array.dx10.frag.out89 0:35 'g_tTexcdf4' ( uniform textureCubeArray)
173 0:? 'g_tTexcdf4' ( uniform textureCubeArray)
270 0:35 'g_tTexcdf4' ( uniform textureCubeArray)
354 0:? 'g_tTexcdf4' ( uniform textureCubeArray)
Dhlsl.sample.array.dx10.frag.out77 0:35 'g_tTexcdf4' ( uniform textureCubeArray)
155 0:? 'g_tTexcdf4' ( uniform textureCubeArray)
240 0:35 'g_tTexcdf4' ( uniform textureCubeArray)
318 0:? 'g_tTexcdf4' ( uniform textureCubeArray)
Dhlsl.samplelevel.array.dx10.frag.out89 0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
173 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
270 0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
354 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
Dhlsl.calculatelodunclamped.dx10.frag.out90 0:36 'g_tTexcdf4a' ( uniform textureCubeArray)
173 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
271 0:36 'g_tTexcdf4a' ( uniform textureCubeArray)
354 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
Dhlsl.calculatelod.dx10.frag.out90 0:36 'g_tTexcdf4a' ( uniform textureCubeArray)
173 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
271 0:36 'g_tTexcdf4a' ( uniform textureCubeArray)
354 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
Dhlsl.gatherRGBA.array.dx10.frag.out170 0:51 'g_tTexcdf4a' ( uniform textureCubeArray)
209 0:55 'g_tTexcdf4a' ( uniform textureCubeArray)
248 0:59 'g_tTexcdf4a' ( uniform textureCubeArray)
287 0:63 'g_tTexcdf4a' ( uniform textureCubeArray)
368 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
547 0:51 'g_tTexcdf4a' ( uniform textureCubeArray)
586 0:55 'g_tTexcdf4a' ( uniform textureCubeArray)
625 0:59 'g_tTexcdf4a' ( uniform textureCubeArray)
664 0:63 'g_tTexcdf4a' ( uniform textureCubeArray)
745 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
Dhlsl.samplegrad.offsetarray.dx10.frag.out164 0:? 'g_tTexcdf4' ( uniform textureCubeArray)
336 0:? 'g_tTexcdf4' ( uniform textureCubeArray)
Dhlsl.samplecmp.offset.dx10.frag.out157 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
322 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
Dhlsl.samplecmp.offsetarray.dx10.frag.out163 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
334 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
Dhlsl.samplecmplevelzero.offset.dx10.frag.out169 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
346 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
Dhlsl.samplecmplevelzero.offsetarray.dx10.frag.out175 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
358 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
Dhlsl.samplecmp.basic.dx10.frag.out184 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
376 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
Dhlsl.samplecmplevelzero.basic.dx10.frag.out202 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
412 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
Dhlsl.getdimensions.dx10.frag.out787 0:137 'g_tTexcdf4a' ( uniform textureCubeArray)
812 0:138 'g_tTexcdf4a' ( uniform textureCubeArray)
836 0:138 'g_tTexcdf4a' ( uniform textureCubeArray)
1147 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
1948 0:137 'g_tTexcdf4a' ( uniform textureCubeArray)
1973 0:138 'g_tTexcdf4a' ( uniform textureCubeArray)
1997 0:138 'g_tTexcdf4a' ( uniform textureCubeArray)
2308 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
Dhlsl.load.offsetarray.dx10.frag.out206 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
421 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
Dhlsl.load.array.dx10.frag.out187 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
383 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
Dhlsl.load.offset.dx10.frag.out268 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
545 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
Dhlsl.load.basic.dx10.vert.out220 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
448 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
Dhlsl.load.basic.dx10.frag.out238 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
485 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
/third_party/glslang/Test/
Dspv.separate.frag21 uniform textureCubeArray texCubeArray;
/third_party/mesa3d/src/compiler/
Dbuiltin_type_macros.h143 DECL_TYPE(textureCubeArray, GL_SAMPLER_CUBE_MAP_ARRAY, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_C…
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp421 inline Vec4 textureCubeArray (const ShaderEvalContext& c, float s, float t, float r, float q, float… in textureCubeArray() function
448 …rray (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCubeArray(c, c.in[0].x(… in evalTextureCubeArray()
456 …yBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCubeArray(c, c.in[0].x(… in evalTextureCubeArrayBias()
475 …yLod (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCubeArray(c, c.in[0].x(… in evalTextureCubeArrayLod()
489 …sClamp (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCubeArray(c, c.in[0].x(… in evalTextureCubeArrayBiasClamp()
595 …ayGrad (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCubeArray(c, c.in[0].x(… in evalTextureCubeArrayGrad()
637 …dClamp (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCubeArray(c, c.in[0].x(… in evalTextureCubeArrayGradClamp()
1123 de::MovePtr<tcu::TextureCubeArray> textureCubeArray; in initTexture() local
1128textureCubeArray = de::MovePtr<tcu::TextureCubeArray>(new tcu::TextureCubeArray(texFmt, m_textureS… in initTexture()
1136 textureCubeArray->allocLevel(level); in initTexture()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp418 inline Vec4 textureCubeArray (const ShaderEvalContext& c, float s, float t, float r, float q, float… in textureCubeArray() function
445 …rray (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCubeArray(c, c.in[0].x(… in evalTextureCubeArray()
453 …yBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCubeArray(c, c.in[0].x(… in evalTextureCubeArrayBias()
472 …yLod (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCubeArray(c, c.in[0].x(… in evalTextureCubeArrayLod()
486 …sClamp (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCubeArray(c, c.in[0].x(… in evalTextureCubeArrayBiasClamp()
592 …ayGrad (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCubeArray(c, c.in[0].x(… in evalTextureCubeArrayGrad()
634 …dClamp (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCubeArray(c, c.in[0].x(… in evalTextureCubeArrayGradClamp()
1120 de::MovePtr<tcu::TextureCubeArray> textureCubeArray; in initTexture() local
1125textureCubeArray = de::MovePtr<tcu::TextureCubeArray>(new tcu::TextureCubeArray(texFmt, m_textureS… in initTexture()
1133 textureCubeArray->allocLevel(level); in initTexture()
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