| /third_party/glslang/Test/baseResults/ |
| D | hlsl.gather.array.dx10.frag.out | 47 0:35 'g_tTexcdf4a' ( uniform textureCubeArray) 125 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 180 0:35 'g_tTexcdf4a' ( uniform textureCubeArray) 258 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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| D | hlsl.samplegrad.array.dx10.frag.out | 107 0:35 'g_tTexcdf4' ( uniform textureCubeArray) 209 0:? 'g_tTexcdf4' ( uniform textureCubeArray) 324 0:35 'g_tTexcdf4' ( uniform textureCubeArray) 426 0:? 'g_tTexcdf4' ( uniform textureCubeArray)
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| D | hlsl.samplebias.array.dx10.frag.out | 89 0:35 'g_tTexcdf4' ( uniform textureCubeArray) 173 0:? 'g_tTexcdf4' ( uniform textureCubeArray) 270 0:35 'g_tTexcdf4' ( uniform textureCubeArray) 354 0:? 'g_tTexcdf4' ( uniform textureCubeArray)
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| D | hlsl.sample.array.dx10.frag.out | 77 0:35 'g_tTexcdf4' ( uniform textureCubeArray) 155 0:? 'g_tTexcdf4' ( uniform textureCubeArray) 240 0:35 'g_tTexcdf4' ( uniform textureCubeArray) 318 0:? 'g_tTexcdf4' ( uniform textureCubeArray)
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| D | hlsl.samplelevel.array.dx10.frag.out | 89 0:35 'g_tTexcdf4a' ( uniform textureCubeArray) 173 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 270 0:35 'g_tTexcdf4a' ( uniform textureCubeArray) 354 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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| D | hlsl.calculatelodunclamped.dx10.frag.out | 90 0:36 'g_tTexcdf4a' ( uniform textureCubeArray) 173 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 271 0:36 'g_tTexcdf4a' ( uniform textureCubeArray) 354 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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| D | hlsl.calculatelod.dx10.frag.out | 90 0:36 'g_tTexcdf4a' ( uniform textureCubeArray) 173 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 271 0:36 'g_tTexcdf4a' ( uniform textureCubeArray) 354 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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| D | hlsl.gatherRGBA.array.dx10.frag.out | 170 0:51 'g_tTexcdf4a' ( uniform textureCubeArray) 209 0:55 'g_tTexcdf4a' ( uniform textureCubeArray) 248 0:59 'g_tTexcdf4a' ( uniform textureCubeArray) 287 0:63 'g_tTexcdf4a' ( uniform textureCubeArray) 368 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 547 0:51 'g_tTexcdf4a' ( uniform textureCubeArray) 586 0:55 'g_tTexcdf4a' ( uniform textureCubeArray) 625 0:59 'g_tTexcdf4a' ( uniform textureCubeArray) 664 0:63 'g_tTexcdf4a' ( uniform textureCubeArray) 745 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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| D | hlsl.samplegrad.offsetarray.dx10.frag.out | 164 0:? 'g_tTexcdf4' ( uniform textureCubeArray) 336 0:? 'g_tTexcdf4' ( uniform textureCubeArray)
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| D | hlsl.samplecmp.offset.dx10.frag.out | 157 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 322 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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| D | hlsl.samplecmp.offsetarray.dx10.frag.out | 163 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 334 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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| D | hlsl.samplecmplevelzero.offset.dx10.frag.out | 169 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 346 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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| D | hlsl.samplecmplevelzero.offsetarray.dx10.frag.out | 175 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 358 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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| D | hlsl.samplecmp.basic.dx10.frag.out | 184 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 376 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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| D | hlsl.samplecmplevelzero.basic.dx10.frag.out | 202 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 412 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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| D | hlsl.getdimensions.dx10.frag.out | 787 0:137 'g_tTexcdf4a' ( uniform textureCubeArray) 812 0:138 'g_tTexcdf4a' ( uniform textureCubeArray) 836 0:138 'g_tTexcdf4a' ( uniform textureCubeArray) 1147 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 1948 0:137 'g_tTexcdf4a' ( uniform textureCubeArray) 1973 0:138 'g_tTexcdf4a' ( uniform textureCubeArray) 1997 0:138 'g_tTexcdf4a' ( uniform textureCubeArray) 2308 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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| D | hlsl.load.offsetarray.dx10.frag.out | 206 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 421 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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| D | hlsl.load.array.dx10.frag.out | 187 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 383 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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| D | hlsl.load.offset.dx10.frag.out | 268 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 545 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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| D | hlsl.load.basic.dx10.vert.out | 220 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 448 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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| D | hlsl.load.basic.dx10.frag.out | 238 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 485 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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| /third_party/glslang/Test/ |
| D | spv.separate.frag | 21 uniform textureCubeArray texCubeArray;
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| /third_party/mesa3d/src/compiler/ |
| D | builtin_type_macros.h | 143 DECL_TYPE(textureCubeArray, GL_SAMPLER_CUBE_MAP_ARRAY, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_C…
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| /third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
| D | vktShaderRenderTextureFunctionTests.cpp | 421 inline Vec4 textureCubeArray (const ShaderEvalContext& c, float s, float t, float r, float q, float… in textureCubeArray() function 448 …rray (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCubeArray(c, c.in[0].x(… in evalTextureCubeArray() 456 …yBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCubeArray(c, c.in[0].x(… in evalTextureCubeArrayBias() 475 …yLod (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCubeArray(c, c.in[0].x(… in evalTextureCubeArrayLod() 489 …sClamp (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCubeArray(c, c.in[0].x(… in evalTextureCubeArrayBiasClamp() 595 …ayGrad (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCubeArray(c, c.in[0].x(… in evalTextureCubeArrayGrad() 637 …dClamp (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCubeArray(c, c.in[0].x(… in evalTextureCubeArrayGradClamp() 1123 de::MovePtr<tcu::TextureCubeArray> textureCubeArray; in initTexture() local 1128 …textureCubeArray = de::MovePtr<tcu::TextureCubeArray>(new tcu::TextureCubeArray(texFmt, m_textureS… in initTexture() 1136 textureCubeArray->allocLevel(level); in initTexture() [all …]
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| /third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
| D | vktShaderRenderTextureFunctionTests.cpp | 418 inline Vec4 textureCubeArray (const ShaderEvalContext& c, float s, float t, float r, float q, float… in textureCubeArray() function 445 …rray (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCubeArray(c, c.in[0].x(… in evalTextureCubeArray() 453 …yBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCubeArray(c, c.in[0].x(… in evalTextureCubeArrayBias() 472 …yLod (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCubeArray(c, c.in[0].x(… in evalTextureCubeArrayLod() 486 …sClamp (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCubeArray(c, c.in[0].x(… in evalTextureCubeArrayBiasClamp() 592 …ayGrad (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCubeArray(c, c.in[0].x(… in evalTextureCubeArrayGrad() 634 …dClamp (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCubeArray(c, c.in[0].x(… in evalTextureCubeArrayGradClamp() 1120 de::MovePtr<tcu::TextureCubeArray> textureCubeArray; in initTexture() local 1125 …textureCubeArray = de::MovePtr<tcu::TextureCubeArray>(new tcu::TextureCubeArray(texFmt, m_textureS… in initTexture() 1133 textureCubeArray->allocLevel(level); in initTexture() [all …]
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