Searched refs:totalInputComponentCount (Results 1 – 2 of 2) sorted by relevance
680 int totalInputComponentCount = 0; in getGlslVertexCheck() local696 …totalInputComponentCount += vertexInputCount * VertexInputTest::s_glslTypeDescriptions[attributeIn… in getGlslVertexCheck()699 " if (okCount == " << totalInputComponentCount << " * numAttributes)\n" in getGlslVertexCheck()708 …" vtxColor = vec4(okCount / float(" << totalInputComponentCount << " * numAttributes), 0.0f, 0.0f… in getGlslVertexCheck()734 …totalInputComponentCount += vertexInputCount * VertexInputTest::s_glslTypeDescriptions[m_attribute… in getGlslVertexCheck()738 " if (okCount == " << totalInputComponentCount << ")\n" in getGlslVertexCheck()747 " vtxColor = vec4(okCount / float(" << totalInputComponentCount << "), 0.0f, 0.0f, 1.0);\n" << in getGlslVertexCheck()
815 …int totalInputComponentCount = vertexInputCount * VertexInputTest::s_glslTypeDescriptions[attribut… in getGlslVertexCheck() local818 inputCountStr = std::to_string(totalInputComponentCount) + " * (numAttributes-1)"; in getGlslVertexCheck()823 int totalInputComponentCount = 0; in getGlslVertexCheck() local830 …totalInputComponentCount += vertexInputCount * ((!m_testMissingComponents) ? vertexCompCount : kMa… in getGlslVertexCheck()833 inputCountStr = std::to_string(totalInputComponentCount); in getGlslVertexCheck()