Searched refs:usesFramebufferFetch (Results 1 – 5 of 5) sorted by relevance
193 bool usesFramebufferFetch() const;
761 bool ProgramExecutable::usesFramebufferFetch() const in usesFramebufferFetch() function in gl::ProgramExecutable
649 if (!executable.usesFramebufferFetch()) in addInputAttachmentDescriptorSetDesc()1555 if (!executable->hasImages() && !executable->usesFramebufferFetch()) in updateShaderResourcesDescriptorSet()1607 if (!executable.usesFramebufferFetch()) in updateInputAttachmentDescriptorSet()
1877 !executable->usesFramebufferFetch()) in handleDirtyShaderResourcesImpl()3682 if (mLastProgramUsesFramebufferFetch != executable->usesFramebufferFetch()) in invalidateProgramExecutableHelper()3684 mLastProgramUsesFramebufferFetch = executable->usesFramebufferFetch(); in invalidateProgramExecutableHelper()3690 executable->usesFramebufferFetch()); in invalidateProgramExecutableHelper()4424 if (hasUniformBuffers || hasStorageBuffers || hasImages || executable->usesFramebufferFetch()) in invalidateCurrentShaderResources()
2009 programUsesFramebufferFetch = executable->usesFramebufferFetch(); in updateRenderPassDesc()