Searched refs:validateOutputVariableForShader (Results 1 – 1 of 1) sorted by relevance
| /third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/ |
| D | CollectVariables_test.cpp | 104 void validateOutputVariableForShader(const std::string &shaderString, in validateOutputVariableForShader() function in CollectVariablesTest 603 validateOutputVariableForShader(fragColorShader, 0u, "gl_FragColor", &outputVariable); in TEST_F() 629 validateOutputVariableForShader(fragDataShader, 0u, "gl_FragData", &outputVariable); in TEST_F() 655 validateOutputVariableForShader(fragDataShader, 0u, "gl_FragData", &outputVariable); in TEST_F() 679 validateOutputVariableForShader(fragDepthShader, 0u, "gl_FragDepthEXT", &outputVariable); in TEST_F() 702 validateOutputVariableForShader(fragDepthHighShader, 0u, "gl_FragDepthEXT", &outputVariable); in TEST_F() 725 validateOutputVariableForShader(fragDepthHighShader, 0u, "gl_FragDepth", &outputVariable); in TEST_F() 753 validateOutputVariableForShader(secondaryFragColorShader, 0u, "gl_FragColor", &outputVariable); in TEST_F() 760 validateOutputVariableForShader(secondaryFragColorShader, 1u, "gl_SecondaryFragColorEXT", in TEST_F() 791 validateOutputVariableForShader(secondaryFragDataShader, 0u, "gl_FragData", &outputVariable); in TEST_F() [all …]
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