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Searched refs:validateOutputVariableForShader (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/
DCollectVariables_test.cpp104 void validateOutputVariableForShader(const std::string &shaderString, in validateOutputVariableForShader() function in CollectVariablesTest
603 validateOutputVariableForShader(fragColorShader, 0u, "gl_FragColor", &outputVariable); in TEST_F()
629 validateOutputVariableForShader(fragDataShader, 0u, "gl_FragData", &outputVariable); in TEST_F()
655 validateOutputVariableForShader(fragDataShader, 0u, "gl_FragData", &outputVariable); in TEST_F()
679 validateOutputVariableForShader(fragDepthShader, 0u, "gl_FragDepthEXT", &outputVariable); in TEST_F()
702 validateOutputVariableForShader(fragDepthHighShader, 0u, "gl_FragDepthEXT", &outputVariable); in TEST_F()
725 validateOutputVariableForShader(fragDepthHighShader, 0u, "gl_FragDepth", &outputVariable); in TEST_F()
753 validateOutputVariableForShader(secondaryFragColorShader, 0u, "gl_FragColor", &outputVariable); in TEST_F()
760 validateOutputVariableForShader(secondaryFragColorShader, 1u, "gl_SecondaryFragColorEXT", in TEST_F()
791 validateOutputVariableForShader(secondaryFragDataShader, 0u, "gl_FragData", &outputVariable); in TEST_F()
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