Searched refs:vsMSPassModule (Results 1 – 2 of 2) sorted by relevance
| /third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
| D | vktPipelineMultisampleBaseResolveAndPerSampleFetch.cpp | 442 …const ShaderWrapper vsMSPassModule(ShaderWrapper(deviceInterface, device, m_context.getBinaryColle… in iterate() local 451 …asterizationShaderState(viewports, scissors, pipelineLayoutMSPass, *renderPass, 0u, vsMSPassModule) in iterate()
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| /third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/ |
| D | vktPipelineMultisampleBaseResolveAndPerSampleFetch.cpp | 428 …const Unique<VkShaderModule> vsMSPassModule(createShaderModule(deviceInterface, device, m_context.… in iterate() local 437 …terizationShaderState(viewports, scissors, *pipelineLayoutMSPass, *renderPass, 0u, *vsMSPassModule) in iterate()
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