Home
last modified time | relevance | path

Searched refs:ProgramExecutable (Results 1 – 25 of 36) sorted by relevance

12

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgramExecutable.cpp155 ProgramExecutable::ProgramExecutable() in ProgramExecutable() function in gl::ProgramExecutable
187 ProgramExecutable::ProgramExecutable(const ProgramExecutable &other) in ProgramExecutable() function in gl::ProgramExecutable
229 ProgramExecutable::~ProgramExecutable() = default;
231 void ProgramExecutable::reset() in reset()
284 void ProgramExecutable::load(bool isSeparable, gl::BinaryInputStream *stream) in load()
514 void ProgramExecutable::save(bool isSeparable, gl::BinaryOutputStream *stream) const in save()
699 int ProgramExecutable::getInfoLogLength() const in getInfoLogLength()
704 void ProgramExecutable::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const in getInfoLog()
709 std::string ProgramExecutable::getInfoLogString() const in getInfoLogString()
714 bool ProgramExecutable::isAttribLocationActive(size_t attribLocation) const in isAttribLocationActive()
[all …]
DProgramPipeline.cpp33 mExecutable(new ProgramExecutable()), in ProgramPipelineState()
238 const ProgramExecutable &vertexExecutable = vertexProgram->getExecutable(); in updateExecutableAttributes()
258 const ProgramExecutable &lastPreFragmentExecutable = shaderProgram->getExecutable(); in updateTransformFeedbackMembers()
326 const ProgramExecutable &geometryExecutable = geometryProgram->getExecutable(); in updateExecutableGeometryProperties()
342 const ProgramExecutable &tessControlExecutable = tessControlProgram->getExecutable(); in updateExecutableTessellationProperties()
349 const ProgramExecutable &tessEvalExecutable = tessEvalProgram->getExecutable(); in updateExecutableTessellationProperties()
366 const ProgramExecutable &fragmentExecutable = fragmentProgram->getExecutable(); in updateFragmentInoutRange()
378 const ProgramExecutable &executable = shaderProgram->getExecutable(); in updateLinkedVaryings()
389 const ProgramExecutable &executable = computeProgram->getExecutable(); in updateLinkedVaryings()
405 const ProgramExecutable &executable = shaderProgram->getExecutable(); in updateHasBooleans()
[all …]
DProgramExecutable.h109 class ProgramExecutable final : public angle::Subject
112 ProgramExecutable();
113 ProgramExecutable(const ProgramExecutable &other);
114 ~ProgramExecutable() override;
339 void updateActiveImages(const ProgramExecutable &executable);
DProgramPipeline.h41 ProgramExecutable &getExecutable() const in getExecutable()
82 ProgramExecutable *mExecutable;
104 ProgramExecutable &getExecutable() const { return mState.getExecutable(); } in getExecutable()
DProgram.h54 class ProgramExecutable; variable
331 const ProgramExecutable &getExecutable() const in getExecutable()
336 ProgramExecutable &getExecutable() in getExecutable()
413 std::shared_ptr<ProgramExecutable> mExecutable;
780 const ProgramExecutable &getExecutable() const { return mState.getExecutable(); } in getExecutable()
781 ProgramExecutable &getExecutable() { return mState.getExecutable(); } in getExecutable()
DVaryingPacking.h26 class ProgramExecutable; variable
DProgramLinkedResources.h281 const ProgramExecutable &executable,
DTransformFeedback.cpp149 const ProgramExecutable *programExecutable = in begin()
DState.h365 const ProgramExecutable *getProgramExecutable() const { return mExecutable; } in getProgramExecutable()
1045 ProgramExecutable *mExecutable;
DvalidationES.cpp477 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in ValidateFragmentShaderColorBufferTypeMatch()
505 const ProgramExecutable &executable = program->getExecutable(); in ValidateVertexShaderAttributeTypeMatch()
764 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in ValidateTransformFeedbackPrimitiveMode()
873 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDrawInstancedANGLE()
3868 ProgramExecutable &executable = shaderProgram->getExecutable(); in ValidateProgramPipelineAttachedPrograms()
4033 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDrawStates()
4223 const ProgramExecutable *executable = state.getProgramExecutable(); in RecordDrawModeError()
8310 const ProgramExecutable *programExecutable) in ValidateProgramExecutableXFBBuffersPresent()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.h132 const gl::ProgramExecutable &getGlExecutable();
156 const gl::ProgramExecutable &glExecutable,
172 angle::Result updateInputAttachmentDescriptorSet(const gl::ProgramExecutable &executable,
230 void addImageDescriptorSetDesc(const gl::ProgramExecutable &executable,
232 void addInputAttachmentDescriptorSetDesc(const gl::ProgramExecutable &executable,
265 const gl::ProgramExecutable &executable,
DTransformFeedbackVk.cpp106 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in begin()
193 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in pause()
212 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in resume()
295 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in updateDescriptorSet()
332 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in getBufferOffsets()
DProgramVk.cpp328 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in generateUniformLayoutMapping()
347 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in initDefaultUniformLayoutMapping()
393 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in resizeUniformBlockMemory()
425 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in setUniformImpl()
592 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in setUniformMatrixfv()
701 const gl::ProgramExecutable &glExecutable, in calcUniformUpdateRequiredSpace()
724 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in updateUniforms()
813 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in setAllDefaultUniformsDirty()
DProgramPipelineVk.cpp59 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in link()
139 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in updateUniforms()
251 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in setAllDefaultUniformsDirty()
DProgramExecutableVk.cpp390 const gl::ProgramExecutable &glExecutable = mProgram->getState().getExecutable(); in getShaderProgram()
421 const gl::ProgramExecutable &ProgramExecutableVk::getGlExecutable() in getGlExecutable()
583 void ProgramExecutableVk::addImageDescriptorSetDesc(const gl::ProgramExecutable &executable, in addImageDescriptorSetDesc()
638 const gl::ProgramExecutable &executable, in addInputAttachmentDescriptorSetDesc()
847 const gl::ProgramExecutable *glExecutable = glState.getProgramExecutable(); in getGraphicsPipeline()
887 const gl::ProgramExecutable &executable = *glState.getProgramExecutable(); in getGraphicsPipeline()
907 const gl::ProgramExecutable *glExecutable = glState.getProgramExecutable(); in getComputePipeline()
969 const gl::ProgramExecutable &glExecutable, in createPipelineLayout()
1006 const gl::ProgramExecutable &executable = in createPipelineLayout()
1413 const gl::ProgramExecutable &executable, in updateImagesDescriptorSet()
[all …]
DContextVk.cpp1268 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in renderPassUsesStorageResources()
1367 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyMemoryBarrierImpl()
1637 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyTexturesImpl()
1816 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsVertexBuffers()
1868 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyShaderResourcesImpl()
1995 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsTransformFeedbackBuffersEmulation()
2037 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsTransformFeedbackBuffersExtension()
3659 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in invalidateProgramExecutableHelper()
3703 const gl::ProgramExecutable *programExecutable = glState.getProgramExecutable(); in syncState()
4143 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in onMakeCurrent()
[all …]
DProgramVk.h140 const gl::ProgramExecutable &glExecutable,
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DTransformFeedbackMtl.mm84 const gl::ProgramExecutable *executable = contextMtl->getState().getProgramExecutable();
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DContextGL.cpp229 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawArraysState()
268 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawElementsState()
361 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in updateAttributesForBaseInstance()
DStateManagerGL.cpp909 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramTextureBindings()
1034 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramImageBindings()
2076 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
Dglslang_wrapper_utils.cpp272 void AssignAttributeLocations(const gl::ProgramExecutable &programExecutable, in AssignAttributeLocations()
356 const gl::ProgramExecutable &programExecutable = programState.getExecutable(); in AssignOutputLocations()
511 void AssignTransformFeedbackQualifiers(const gl::ProgramExecutable &programExecutable, in AssignTransformFeedbackQualifiers()
667 const gl::ProgramExecutable &programExecutable, in AssignUniformBindings()
736 const gl::ProgramExecutable &programExecutable, in AssignInputAttachmentBindings()
778 const gl::ProgramExecutable &programExecutable, in AssignInterfaceBlockBindings()
803 const gl::ProgramExecutable &programExecutable, in AssignAtomicCounterBufferBindings()
825 const gl::ProgramExecutable &programExecutable, in AssignImageBindings()
860 const gl::ProgramExecutable &programExecutable, in AssignNonTextureBindings()
895 const gl::ProgramExecutable &programExecutable, in AssignTextureBindings()
[all …]
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DVertexArray11.cpp140 const gl::ProgramExecutable &executable = program->getExecutable(); in syncStateForDraw()
DStateManager11.cpp197 const gl::ProgramExecutable &executable = programD3D.getState().getExecutable(); in SortAttributesByLayout()
1186 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
2081 const gl::ProgramExecutable &executable = mProgramD3D->getState().getExecutable(); in syncCurrentValueAttribs()
/third_party/skia/third_party/externals/angle2/src/
DlibGLESv2.gni257 "src/libANGLE/ProgramExecutable.h",
388 "src/libANGLE/ProgramExecutable.cpp",
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DVertexDataManager.cpp250 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in prepareVertexData()

12