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Searched refs:dynamicFragModule (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineExtendedDynamicStateTests.cpp5148 …const auto dynamicFragModule = vk::ShaderWrapper(vkd, device, m_context.getBinaryCollection().get(… in iterate() local
5873 ….setupFragmentShaderState(pipelineLayout, *renderPassFramebuffers[0], 0u, dynamicFragModule, stati… in iterate()
5882 ….setupFragmentShaderState(pipelineLayout, *renderPassFramebuffers[0], 0u, dynamicFragModule, stati… in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
DvktPipelineExtendedDynamicStateTests.cpp4323 …const auto dynamicFragModule = vk::createShaderModule(vkd, device, m_context.getBinaryCollection()… in iterate() local
4872 ….setupFragmentShaderState(*pipelineLayout, *renderPass, 0u, *dynamicFragModule, &depthStencilState… in iterate()