Searched refs:fArrayCount (Results 1 – 8 of 8) sorted by relevance
32 uniform.fArrayCount = uniformInfo.fVariable.getArrayCount(); in GrVkPipelineStateDataManager()73 SkASSERT(arrayCount <= uni.fArrayCount || in set1iv()74 (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); in set1iv()91 SkASSERT(arrayCount <= uni.fArrayCount || in set1fv()92 (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); in set1fv()109 SkASSERT(arrayCount <= uni.fArrayCount || in set2iv()110 (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); in set2iv()127 SkASSERT(arrayCount <= uni.fArrayCount || in set2fv()128 (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); in set2fv()146 SkASSERT(arrayCount <= uni.fArrayCount || in setMatrix2fv()[all …]
31 uniform.fArrayCount = uniformInfo.fVariable.getArrayCount();47 SkASSERT(arrayCount <= uni.fArrayCount ||48 (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));60 SkASSERT(arrayCount <= uni.fArrayCount ||61 (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));73 SkASSERT(arrayCount <= uni.fArrayCount ||74 (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));86 SkASSERT(arrayCount <= uni.fArrayCount ||87 (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));103 SkASSERT(arrayCount <= uni.fArrayCount ||[all …]
14 SkASSERT((COUNT) <= (UNI).fArrayCount || \15 (1 == (COUNT) && GrShaderVar::kNonArray == (UNI).fArrayCount))26 uniform.fArrayCount = builderUniform.fVariable.getArrayCount(); in GrGLProgramDataManager()48 SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); in set1i()69 SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); in set1f()94 SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); in set2i()115 SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); in set2f()136 SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); in set3i()157 SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); in set3f()182 SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); in set4i()[all …]
85 int fArrayCount; member
83 SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); in set()93 SkASSERT(arrayCount <= uni.fArrayCount || in setv()94 (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); in setv()236 SkASSERT(arrayCount <= uni.fArrayCount || in setMatrices()237 (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); in setMatrices()
59 int fArrayCount;
24 uniform.fArrayCount = uniformInfo.fVariable.getArrayCount(); in GrD3DPipelineStateDataManager()
22 uniform.fArrayCount = uniformInfo.fVariable.getArrayCount(); in GrDawnProgramDataManager()