Searched refs:programExecutable (Results 1 – 7 of 7) sorted by relevance
272 void AssignAttributeLocations(const gl::ProgramExecutable &programExecutable, in AssignAttributeLocations() argument277 for (const sh::ShaderVariable &attribute : programExecutable.getProgramInputs()) in AssignAttributeLocations()356 const gl::ProgramExecutable &programExecutable = programState.getExecutable(); in AssignOutputLocations() local357 const auto &outputLocations = programExecutable.getOutputLocations(); in AssignOutputLocations()358 const auto &outputVariables = programExecutable.getOutputVariables(); in AssignOutputLocations()511 void AssignTransformFeedbackQualifiers(const gl::ProgramExecutable &programExecutable, in AssignTransformFeedbackQualifiers() argument518 programExecutable.getLinkedTransformFeedbackVaryings(); in AssignTransformFeedbackQualifiers()519 const std::vector<GLsizei> &varyingStrides = programExecutable.getTransformFeedbackStrides(); in AssignTransformFeedbackQualifiers()521 programExecutable.getTransformFeedbackBufferMode() == GL_INTERLEAVED_ATTRIBS; in AssignTransformFeedbackQualifiers()667 const gl::ProgramExecutable &programExecutable, in AssignUniformBindings() argument[all …]
149 const ProgramExecutable *programExecutable = in begin() local151 if (programExecutable) in begin()154 auto strides = programExecutable->getTransformFeedbackStrides(); in begin()
2963 const ProgramExecutable *programExecutable = context->getState().getProgramExecutable(); in ValidateBeginTransformFeedback() local2964 if (!programExecutable) in ValidateBeginTransformFeedback()2970 if (programExecutable->getLinkedTransformFeedbackVaryings().empty()) in ValidateBeginTransformFeedback()2978 if (!ValidateProgramExecutableXFBBuffersPresent(context, programExecutable)) in ValidateBeginTransformFeedback()
902 const ProgramExecutable *programExecutable);
9570 const ProgramExecutable *programExecutable = context->getState().getProgramExecutable(); in updateValidDrawModes() local9573 if (programExecutable && programExecutable->hasLinkedTessellationShader()) in updateValidDrawModes()9600 if (!programExecutable || !programExecutable->hasLinkedShaderStage(ShaderType::Geometry)) in updateValidDrawModes()9609 PrimitiveMode gsMode = programExecutable->getGeometryShaderInputPrimitiveType(); in updateValidDrawModes()
8310 const ProgramExecutable *programExecutable) in ValidateProgramExecutableXFBBuffersPresent() argument8312 size_t programXfbCount = programExecutable->getTransformFeedbackBufferCount(); in ValidateProgramExecutableXFBBuffersPresent()
3703 const gl::ProgramExecutable *programExecutable = glState.getProgramExecutable(); in syncState() local3706 (programExecutable == nullptr || command != gl::Command::Dispatch)) in syncState()3964 ASSERT(programExecutable); in syncState()