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7 In order to exchange images between drivers and applications, it is
11 image data formats in V4L2.
14 formats are possible. In that case the application may depend on a codec
16 data can still be stored and retrieved in the proprietary format. For
18 Applications can still capture and save the data in the compressed
27 are always arranged in memory from left to right, and from top to
28 bottom. The first byte of data in the image buffer is always for the
37 In V4L2 each format has an identifier which looks like ``PIX_FMT_XXX``,
38 defined in the :ref:`videodev2.h <videodev>` header file. These
41 listed below, however they are not the same as those used in the Windows
44 For some formats, data is stored in separate, discontiguous memory
47 :ref:`YUV422 <V4L2-PIX-FMT-YUV422M>` frame is normally stored in one
48 memory buffer, but it can also be placed in two or three separate
49 buffers, with Y component in one buffer and CbCr components in another
50 in the 2-planar version or with each component in its own buffer in the