1 /* SPDX-License-Identifier: GPL-2.0-only */
2 /*
3 * Copyright (C) 2015 Broadcom
4 */
5 #ifndef _VC4_DRV_H_
6 #define _VC4_DRV_H_
7
8 #include <linux/debugfs.h>
9 #include <linux/delay.h>
10 #include <linux/of.h>
11 #include <linux/refcount.h>
12 #include <linux/uaccess.h>
13
14 #include <drm/drm_atomic.h>
15 #include <drm/drm_debugfs.h>
16 #include <drm/drm_device.h>
17 #include <drm/drm_encoder.h>
18 #include <drm/drm_gem_dma_helper.h>
19 #include <drm/drm_managed.h>
20 #include <drm/drm_mm.h>
21 #include <drm/drm_modeset_lock.h>
22
23 #include <kunit/test-bug.h>
24
25 #include "uapi/drm/vc4_drm.h"
26
27 struct drm_device;
28 struct drm_gem_object;
29
30 extern const struct drm_driver vc4_drm_driver;
31 extern const struct drm_driver vc5_drm_driver;
32
33 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
34 * this.
35 */
36 enum vc4_kernel_bo_type {
37 /* Any kernel allocation (gem_create_object hook) before it
38 * gets another type set.
39 */
40 VC4_BO_TYPE_KERNEL,
41 VC4_BO_TYPE_V3D,
42 VC4_BO_TYPE_V3D_SHADER,
43 VC4_BO_TYPE_DUMB,
44 VC4_BO_TYPE_BIN,
45 VC4_BO_TYPE_RCL,
46 VC4_BO_TYPE_BCL,
47 VC4_BO_TYPE_KERNEL_CACHE,
48 VC4_BO_TYPE_COUNT
49 };
50
51 /* Performance monitor object. The perform lifetime is controlled by userspace
52 * using perfmon related ioctls. A perfmon can be attached to a submit_cl
53 * request, and when this is the case, HW perf counters will be activated just
54 * before the submit_cl is submitted to the GPU and disabled when the job is
55 * done. This way, only events related to a specific job will be counted.
56 */
57 struct vc4_perfmon {
58 struct vc4_dev *dev;
59
60 /* Tracks the number of users of the perfmon, when this counter reaches
61 * zero the perfmon is destroyed.
62 */
63 refcount_t refcnt;
64
65 /* Number of counters activated in this perfmon instance
66 * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
67 */
68 u8 ncounters;
69
70 /* Events counted by the HW perf counters. */
71 u8 events[DRM_VC4_MAX_PERF_COUNTERS];
72
73 /* Storage for counter values. Counters are incremented by the HW
74 * perf counter values every time the perfmon is attached to a GPU job.
75 * This way, perfmon users don't have to retrieve the results after
76 * each job if they want to track events covering several submissions.
77 * Note that counter values can't be reset, but you can fake a reset by
78 * destroying the perfmon and creating a new one.
79 */
80 u64 counters[] __counted_by(ncounters);
81 };
82
83 enum vc4_gen {
84 VC4_GEN_4,
85 VC4_GEN_5,
86 };
87
88 struct vc4_dev {
89 struct drm_device base;
90 struct device *dev;
91
92 enum vc4_gen gen;
93
94 unsigned int irq;
95
96 struct vc4_hvs *hvs;
97 struct vc4_v3d *v3d;
98
99 struct vc4_hang_state *hang_state;
100
101 /* The kernel-space BO cache. Tracks buffers that have been
102 * unreferenced by all other users (refcounts of 0!) but not
103 * yet freed, so we can do cheap allocations.
104 */
105 struct vc4_bo_cache {
106 /* Array of list heads for entries in the BO cache,
107 * based on number of pages, so we can do O(1) lookups
108 * in the cache when allocating.
109 */
110 struct list_head *size_list;
111 uint32_t size_list_size;
112
113 /* List of all BOs in the cache, ordered by age, so we
114 * can do O(1) lookups when trying to free old
115 * buffers.
116 */
117 struct list_head time_list;
118 struct work_struct time_work;
119 struct timer_list time_timer;
120 } bo_cache;
121
122 u32 num_labels;
123 struct vc4_label {
124 const char *name;
125 u32 num_allocated;
126 u32 size_allocated;
127 } *bo_labels;
128
129 /* Protects bo_cache and bo_labels. */
130 struct mutex bo_lock;
131
132 /* Purgeable BO pool. All BOs in this pool can have their memory
133 * reclaimed if the driver is unable to allocate new BOs. We also
134 * keep stats related to the purge mechanism here.
135 */
136 struct {
137 struct list_head list;
138 unsigned int num;
139 size_t size;
140 unsigned int purged_num;
141 size_t purged_size;
142 struct mutex lock;
143 } purgeable;
144
145 uint64_t dma_fence_context;
146
147 /* Sequence number for the last job queued in bin_job_list.
148 * Starts at 0 (no jobs emitted).
149 */
150 uint64_t emit_seqno;
151
152 /* Sequence number for the last completed job on the GPU.
153 * Starts at 0 (no jobs completed).
154 */
155 uint64_t finished_seqno;
156
157 /* List of all struct vc4_exec_info for jobs to be executed in
158 * the binner. The first job in the list is the one currently
159 * programmed into ct0ca for execution.
160 */
161 struct list_head bin_job_list;
162
163 /* List of all struct vc4_exec_info for jobs that have
164 * completed binning and are ready for rendering. The first
165 * job in the list is the one currently programmed into ct1ca
166 * for execution.
167 */
168 struct list_head render_job_list;
169
170 /* List of the finished vc4_exec_infos waiting to be freed by
171 * job_done_work.
172 */
173 struct list_head job_done_list;
174 /* Spinlock used to synchronize the job_list and seqno
175 * accesses between the IRQ handler and GEM ioctls.
176 */
177 spinlock_t job_lock;
178 wait_queue_head_t job_wait_queue;
179 struct work_struct job_done_work;
180
181 /* Used to track the active perfmon if any. Access to this field is
182 * protected by job_lock.
183 */
184 struct vc4_perfmon *active_perfmon;
185
186 /* List of struct vc4_seqno_cb for callbacks to be made from a
187 * workqueue when the given seqno is passed.
188 */
189 struct list_head seqno_cb_list;
190
191 /* The memory used for storing binner tile alloc, tile state,
192 * and overflow memory allocations. This is freed when V3D
193 * powers down.
194 */
195 struct vc4_bo *bin_bo;
196
197 /* Size of blocks allocated within bin_bo. */
198 uint32_t bin_alloc_size;
199
200 /* Bitmask of the bin_alloc_size chunks in bin_bo that are
201 * used.
202 */
203 uint32_t bin_alloc_used;
204
205 /* Bitmask of the current bin_alloc used for overflow memory. */
206 uint32_t bin_alloc_overflow;
207
208 /* Incremented when an underrun error happened after an atomic commit.
209 * This is particularly useful to detect when a specific modeset is too
210 * demanding in term of memory or HVS bandwidth which is hard to guess
211 * at atomic check time.
212 */
213 atomic_t underrun;
214
215 struct work_struct overflow_mem_work;
216
217 int power_refcount;
218
219 /* Set to true when the load tracker is active. */
220 bool load_tracker_enabled;
221
222 /* Mutex controlling the power refcount. */
223 struct mutex power_lock;
224
225 struct {
226 struct timer_list timer;
227 struct work_struct reset_work;
228 } hangcheck;
229
230 struct drm_modeset_lock ctm_state_lock;
231 struct drm_private_obj ctm_manager;
232 struct drm_private_obj hvs_channels;
233 struct drm_private_obj load_tracker;
234
235 /* Mutex for binner bo allocation. */
236 struct mutex bin_bo_lock;
237 /* Reference count for our binner bo. */
238 struct kref bin_bo_kref;
239 };
240
241 #define to_vc4_dev(_dev) \
242 container_of_const(_dev, struct vc4_dev, base)
243
244 struct vc4_bo {
245 struct drm_gem_dma_object base;
246
247 /* seqno of the last job to render using this BO. */
248 uint64_t seqno;
249
250 /* seqno of the last job to use the RCL to write to this BO.
251 *
252 * Note that this doesn't include binner overflow memory
253 * writes.
254 */
255 uint64_t write_seqno;
256
257 bool t_format;
258
259 /* List entry for the BO's position in either
260 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
261 */
262 struct list_head unref_head;
263
264 /* Time in jiffies when the BO was put in vc4->bo_cache. */
265 unsigned long free_time;
266
267 /* List entry for the BO's position in vc4_dev->bo_cache.size_list */
268 struct list_head size_head;
269
270 /* Struct for shader validation state, if created by
271 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
272 */
273 struct vc4_validated_shader_info *validated_shader;
274
275 /* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
276 * for user-allocated labels.
277 */
278 int label;
279
280 /* Count the number of active users. This is needed to determine
281 * whether we can move the BO to the purgeable list or not (when the BO
282 * is used by the GPU or the display engine we can't purge it).
283 */
284 refcount_t usecnt;
285
286 /* Store purgeable/purged state here */
287 u32 madv;
288 struct mutex madv_lock;
289 };
290
291 #define to_vc4_bo(_bo) \
292 container_of_const(to_drm_gem_dma_obj(_bo), struct vc4_bo, base)
293
294 struct vc4_fence {
295 struct dma_fence base;
296 struct drm_device *dev;
297 /* vc4 seqno for signaled() test */
298 uint64_t seqno;
299 };
300
301 #define to_vc4_fence(_fence) \
302 container_of_const(_fence, struct vc4_fence, base)
303
304 struct vc4_seqno_cb {
305 struct work_struct work;
306 uint64_t seqno;
307 void (*func)(struct vc4_seqno_cb *cb);
308 };
309
310 struct vc4_v3d {
311 struct vc4_dev *vc4;
312 struct platform_device *pdev;
313 void __iomem *regs;
314 struct clk *clk;
315 struct debugfs_regset32 regset;
316 };
317
318 struct vc4_hvs {
319 struct vc4_dev *vc4;
320 struct platform_device *pdev;
321 void __iomem *regs;
322 u32 __iomem *dlist;
323 unsigned int dlist_mem_size;
324
325 struct clk *core_clk;
326
327 unsigned long max_core_rate;
328
329 /* Memory manager for CRTCs to allocate space in the display
330 * list. Units are dwords.
331 */
332 struct drm_mm dlist_mm;
333 /* Memory manager for the LBM memory used by HVS scaling. */
334 struct drm_mm lbm_mm;
335 spinlock_t mm_lock;
336
337 struct drm_mm_node mitchell_netravali_filter;
338
339 struct debugfs_regset32 regset;
340
341 /*
342 * Even if HDMI0 on the RPi4 can output modes requiring a pixel
343 * rate higher than 297MHz, it needs some adjustments in the
344 * config.txt file to be able to do so and thus won't always be
345 * available.
346 */
347 bool vc5_hdmi_enable_hdmi_20;
348
349 /*
350 * 4096x2160@60 requires a core overclock to work, so register
351 * whether that is sufficient.
352 */
353 bool vc5_hdmi_enable_4096by2160;
354 };
355
356 #define HVS_NUM_CHANNELS 3
357
358 struct vc4_hvs_state {
359 struct drm_private_state base;
360 unsigned long core_clock_rate;
361
362 struct {
363 unsigned in_use: 1;
364 unsigned long fifo_load;
365 struct drm_crtc_commit *pending_commit;
366 } fifo_state[HVS_NUM_CHANNELS];
367 };
368
369 #define to_vc4_hvs_state(_state) \
370 container_of_const(_state, struct vc4_hvs_state, base)
371
372 struct vc4_hvs_state *vc4_hvs_get_global_state(struct drm_atomic_state *state);
373 struct vc4_hvs_state *vc4_hvs_get_old_global_state(const struct drm_atomic_state *state);
374 struct vc4_hvs_state *vc4_hvs_get_new_global_state(const struct drm_atomic_state *state);
375
376 struct vc4_plane {
377 struct drm_plane base;
378 };
379
380 #define to_vc4_plane(_plane) \
381 container_of_const(_plane, struct vc4_plane, base)
382
383 enum vc4_scaling_mode {
384 VC4_SCALING_NONE,
385 VC4_SCALING_TPZ,
386 VC4_SCALING_PPF,
387 };
388
389 struct vc4_plane_state {
390 struct drm_plane_state base;
391 /* System memory copy of the display list for this element, computed
392 * at atomic_check time.
393 */
394 u32 *dlist;
395 u32 dlist_size; /* Number of dwords allocated for the display list */
396 u32 dlist_count; /* Number of used dwords in the display list. */
397
398 /* Offset in the dlist to various words, for pageflip or
399 * cursor updates.
400 */
401 u32 pos0_offset;
402 u32 pos2_offset;
403 u32 ptr0_offset;
404 u32 lbm_offset;
405
406 /* Offset where the plane's dlist was last stored in the
407 * hardware at vc4_crtc_atomic_flush() time.
408 */
409 u32 __iomem *hw_dlist;
410
411 /* Clipped coordinates of the plane on the display. */
412 int crtc_x, crtc_y, crtc_w, crtc_h;
413 /* Clipped area being scanned from in the FB. */
414 u32 src_x, src_y;
415
416 u32 src_w[2], src_h[2];
417
418 /* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
419 enum vc4_scaling_mode x_scaling[2], y_scaling[2];
420 bool is_unity;
421 bool is_yuv;
422
423 /* Offset to start scanning out from the start of the plane's
424 * BO.
425 */
426 u32 offsets[3];
427
428 /* Our allocation in LBM for temporary storage during scaling. */
429 struct drm_mm_node lbm;
430
431 /* Set when the plane has per-pixel alpha content or does not cover
432 * the entire screen. This is a hint to the CRTC that it might need
433 * to enable background color fill.
434 */
435 bool needs_bg_fill;
436
437 /* Mark the dlist as initialized. Useful to avoid initializing it twice
438 * when async update is not possible.
439 */
440 bool dlist_initialized;
441
442 /* Load of this plane on the HVS block. The load is expressed in HVS
443 * cycles/sec.
444 */
445 u64 hvs_load;
446
447 /* Memory bandwidth needed for this plane. This is expressed in
448 * bytes/sec.
449 */
450 u64 membus_load;
451 };
452
453 #define to_vc4_plane_state(_state) \
454 container_of_const(_state, struct vc4_plane_state, base)
455
456 enum vc4_encoder_type {
457 VC4_ENCODER_TYPE_NONE,
458 VC4_ENCODER_TYPE_HDMI0,
459 VC4_ENCODER_TYPE_HDMI1,
460 VC4_ENCODER_TYPE_VEC,
461 VC4_ENCODER_TYPE_DSI0,
462 VC4_ENCODER_TYPE_DSI1,
463 VC4_ENCODER_TYPE_SMI,
464 VC4_ENCODER_TYPE_DPI,
465 VC4_ENCODER_TYPE_TXP,
466 };
467
468 struct vc4_encoder {
469 struct drm_encoder base;
470 enum vc4_encoder_type type;
471 u32 clock_select;
472
473 void (*pre_crtc_configure)(struct drm_encoder *encoder, struct drm_atomic_state *state);
474 void (*pre_crtc_enable)(struct drm_encoder *encoder, struct drm_atomic_state *state);
475 void (*post_crtc_enable)(struct drm_encoder *encoder, struct drm_atomic_state *state);
476
477 void (*post_crtc_disable)(struct drm_encoder *encoder, struct drm_atomic_state *state);
478 void (*post_crtc_powerdown)(struct drm_encoder *encoder, struct drm_atomic_state *state);
479 };
480
481 #define to_vc4_encoder(_encoder) \
482 container_of_const(_encoder, struct vc4_encoder, base)
483
484 static inline
vc4_find_encoder_by_type(struct drm_device * drm,enum vc4_encoder_type type)485 struct drm_encoder *vc4_find_encoder_by_type(struct drm_device *drm,
486 enum vc4_encoder_type type)
487 {
488 struct drm_encoder *encoder;
489
490 drm_for_each_encoder(encoder, drm) {
491 struct vc4_encoder *vc4_encoder = to_vc4_encoder(encoder);
492
493 if (vc4_encoder->type == type)
494 return encoder;
495 }
496
497 return NULL;
498 }
499
500 struct vc4_crtc_data {
501 const char *name;
502
503 const char *debugfs_name;
504
505 /* Bitmask of channels (FIFOs) of the HVS that the output can source from */
506 unsigned int hvs_available_channels;
507
508 /* Which output of the HVS this pixelvalve sources from. */
509 int hvs_output;
510 };
511
512 extern const struct vc4_crtc_data vc4_txp_crtc_data;
513
514 struct vc4_pv_data {
515 struct vc4_crtc_data base;
516
517 /* Depth of the PixelValve FIFO in bytes */
518 unsigned int fifo_depth;
519
520 /* Number of pixels output per clock period */
521 u8 pixels_per_clock;
522
523 enum vc4_encoder_type encoder_types[4];
524 };
525
526 extern const struct vc4_pv_data bcm2835_pv0_data;
527 extern const struct vc4_pv_data bcm2835_pv1_data;
528 extern const struct vc4_pv_data bcm2835_pv2_data;
529 extern const struct vc4_pv_data bcm2711_pv0_data;
530 extern const struct vc4_pv_data bcm2711_pv1_data;
531 extern const struct vc4_pv_data bcm2711_pv2_data;
532 extern const struct vc4_pv_data bcm2711_pv3_data;
533 extern const struct vc4_pv_data bcm2711_pv4_data;
534
535 struct vc4_crtc {
536 struct drm_crtc base;
537 struct platform_device *pdev;
538 const struct vc4_crtc_data *data;
539 void __iomem *regs;
540
541 /* Timestamp at start of vblank irq - unaffected by lock delays. */
542 ktime_t t_vblank;
543
544 u8 lut_r[256];
545 u8 lut_g[256];
546 u8 lut_b[256];
547
548 struct drm_pending_vblank_event *event;
549
550 struct debugfs_regset32 regset;
551
552 /**
553 * @feeds_txp: True if the CRTC feeds our writeback controller.
554 */
555 bool feeds_txp;
556
557 /**
558 * @irq_lock: Spinlock protecting the resources shared between
559 * the atomic code and our vblank handler.
560 */
561 spinlock_t irq_lock;
562
563 /**
564 * @current_dlist: Start offset of the display list currently
565 * set in the HVS for that CRTC. Protected by @irq_lock, and
566 * copied in vc4_hvs_update_dlist() for the CRTC interrupt
567 * handler to have access to that value.
568 */
569 unsigned int current_dlist;
570
571 /**
572 * @current_hvs_channel: HVS channel currently assigned to the
573 * CRTC. Protected by @irq_lock, and copied in
574 * vc4_hvs_atomic_begin() for the CRTC interrupt handler to have
575 * access to that value.
576 */
577 unsigned int current_hvs_channel;
578 };
579
580 #define to_vc4_crtc(_crtc) \
581 container_of_const(_crtc, struct vc4_crtc, base)
582
583 static inline const struct vc4_crtc_data *
vc4_crtc_to_vc4_crtc_data(const struct vc4_crtc * crtc)584 vc4_crtc_to_vc4_crtc_data(const struct vc4_crtc *crtc)
585 {
586 return crtc->data;
587 }
588
589 static inline const struct vc4_pv_data *
vc4_crtc_to_vc4_pv_data(const struct vc4_crtc * crtc)590 vc4_crtc_to_vc4_pv_data(const struct vc4_crtc *crtc)
591 {
592 const struct vc4_crtc_data *data = vc4_crtc_to_vc4_crtc_data(crtc);
593
594 return container_of_const(data, struct vc4_pv_data, base);
595 }
596
597 struct drm_encoder *vc4_get_crtc_encoder(struct drm_crtc *crtc,
598 struct drm_crtc_state *state);
599
600 struct vc4_crtc_state {
601 struct drm_crtc_state base;
602 /* Dlist area for this CRTC configuration. */
603 struct drm_mm_node mm;
604 bool txp_armed;
605 unsigned int assigned_channel;
606
607 struct {
608 unsigned int left;
609 unsigned int right;
610 unsigned int top;
611 unsigned int bottom;
612 } margins;
613
614 unsigned long hvs_load;
615
616 /* Transitional state below, only valid during atomic commits */
617 bool update_muxing;
618 };
619
620 #define VC4_HVS_CHANNEL_DISABLED ((unsigned int)-1)
621
622 #define to_vc4_crtc_state(_state) \
623 container_of_const(_state, struct vc4_crtc_state, base)
624
625 #define V3D_READ(offset) \
626 ({ \
627 kunit_fail_current_test("Accessing a register in a unit test!\n"); \
628 readl(vc4->v3d->regs + (offset)); \
629 })
630
631 #define V3D_WRITE(offset, val) \
632 do { \
633 kunit_fail_current_test("Accessing a register in a unit test!\n"); \
634 writel(val, vc4->v3d->regs + (offset)); \
635 } while (0)
636
637 #define HVS_READ(offset) \
638 ({ \
639 kunit_fail_current_test("Accessing a register in a unit test!\n"); \
640 readl(hvs->regs + (offset)); \
641 })
642
643 #define HVS_WRITE(offset, val) \
644 do { \
645 kunit_fail_current_test("Accessing a register in a unit test!\n"); \
646 writel(val, hvs->regs + (offset)); \
647 } while (0)
648
649 #define VC4_REG32(reg) { .name = #reg, .offset = reg }
650
651 struct vc4_exec_info {
652 struct vc4_dev *dev;
653
654 /* Sequence number for this bin/render job. */
655 uint64_t seqno;
656
657 /* Latest write_seqno of any BO that binning depends on. */
658 uint64_t bin_dep_seqno;
659
660 struct dma_fence *fence;
661
662 /* Last current addresses the hardware was processing when the
663 * hangcheck timer checked on us.
664 */
665 uint32_t last_ct0ca, last_ct1ca;
666
667 /* Kernel-space copy of the ioctl arguments */
668 struct drm_vc4_submit_cl *args;
669
670 /* This is the array of BOs that were looked up at the start of exec.
671 * Command validation will use indices into this array.
672 */
673 struct drm_gem_object **bo;
674 uint32_t bo_count;
675
676 /* List of BOs that are being written by the RCL. Other than
677 * the binner temporary storage, this is all the BOs written
678 * by the job.
679 */
680 struct drm_gem_dma_object *rcl_write_bo[4];
681 uint32_t rcl_write_bo_count;
682
683 /* Pointers for our position in vc4->job_list */
684 struct list_head head;
685
686 /* List of other BOs used in the job that need to be released
687 * once the job is complete.
688 */
689 struct list_head unref_list;
690
691 /* Current unvalidated indices into @bo loaded by the non-hardware
692 * VC4_PACKET_GEM_HANDLES.
693 */
694 uint32_t bo_index[2];
695
696 /* This is the BO where we store the validated command lists, shader
697 * records, and uniforms.
698 */
699 struct drm_gem_dma_object *exec_bo;
700
701 /**
702 * This tracks the per-shader-record state (packet 64) that
703 * determines the length of the shader record and the offset
704 * it's expected to be found at. It gets read in from the
705 * command lists.
706 */
707 struct vc4_shader_state {
708 uint32_t addr;
709 /* Maximum vertex index referenced by any primitive using this
710 * shader state.
711 */
712 uint32_t max_index;
713 } *shader_state;
714
715 /** How many shader states the user declared they were using. */
716 uint32_t shader_state_size;
717 /** How many shader state records the validator has seen. */
718 uint32_t shader_state_count;
719
720 bool found_tile_binning_mode_config_packet;
721 bool found_start_tile_binning_packet;
722 bool found_increment_semaphore_packet;
723 bool found_flush;
724 uint8_t bin_tiles_x, bin_tiles_y;
725 /* Physical address of the start of the tile alloc array
726 * (where each tile's binned CL will start)
727 */
728 uint32_t tile_alloc_offset;
729 /* Bitmask of which binner slots are freed when this job completes. */
730 uint32_t bin_slots;
731
732 /**
733 * Computed addresses pointing into exec_bo where we start the
734 * bin thread (ct0) and render thread (ct1).
735 */
736 uint32_t ct0ca, ct0ea;
737 uint32_t ct1ca, ct1ea;
738
739 /* Pointer to the unvalidated bin CL (if present). */
740 void *bin_u;
741
742 /* Pointers to the shader recs. These paddr gets incremented as CL
743 * packets are relocated in validate_gl_shader_state, and the vaddrs
744 * (u and v) get incremented and size decremented as the shader recs
745 * themselves are validated.
746 */
747 void *shader_rec_u;
748 void *shader_rec_v;
749 uint32_t shader_rec_p;
750 uint32_t shader_rec_size;
751
752 /* Pointers to the uniform data. These pointers are incremented, and
753 * size decremented, as each batch of uniforms is uploaded.
754 */
755 void *uniforms_u;
756 void *uniforms_v;
757 uint32_t uniforms_p;
758 uint32_t uniforms_size;
759
760 /* Pointer to a performance monitor object if the user requested it,
761 * NULL otherwise.
762 */
763 struct vc4_perfmon *perfmon;
764
765 /* Whether the exec has taken a reference to the binner BO, which should
766 * happen with a VC4_PACKET_TILE_BINNING_MODE_CONFIG packet.
767 */
768 bool bin_bo_used;
769 };
770
771 /* Per-open file private data. Any driver-specific resource that has to be
772 * released when the DRM file is closed should be placed here.
773 */
774 struct vc4_file {
775 struct vc4_dev *dev;
776
777 struct {
778 struct idr idr;
779 struct mutex lock;
780 } perfmon;
781
782 bool bin_bo_used;
783 };
784
785 static inline struct vc4_exec_info *
vc4_first_bin_job(struct vc4_dev * vc4)786 vc4_first_bin_job(struct vc4_dev *vc4)
787 {
788 return list_first_entry_or_null(&vc4->bin_job_list,
789 struct vc4_exec_info, head);
790 }
791
792 static inline struct vc4_exec_info *
vc4_first_render_job(struct vc4_dev * vc4)793 vc4_first_render_job(struct vc4_dev *vc4)
794 {
795 return list_first_entry_or_null(&vc4->render_job_list,
796 struct vc4_exec_info, head);
797 }
798
799 static inline struct vc4_exec_info *
vc4_last_render_job(struct vc4_dev * vc4)800 vc4_last_render_job(struct vc4_dev *vc4)
801 {
802 if (list_empty(&vc4->render_job_list))
803 return NULL;
804 return list_last_entry(&vc4->render_job_list,
805 struct vc4_exec_info, head);
806 }
807
808 /**
809 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
810 * setup parameters.
811 *
812 * This will be used at draw time to relocate the reference to the texture
813 * contents in p0, and validate that the offset combined with
814 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
815 * Note that the hardware treats unprovided config parameters as 0, so not all
816 * of them need to be set up for every texure sample, and we'll store ~0 as
817 * the offset to mark the unused ones.
818 *
819 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
820 * Setup") for definitions of the texture parameters.
821 */
822 struct vc4_texture_sample_info {
823 bool is_direct;
824 uint32_t p_offset[4];
825 };
826
827 /**
828 * struct vc4_validated_shader_info - information about validated shaders that
829 * needs to be used from command list validation.
830 *
831 * For a given shader, each time a shader state record references it, we need
832 * to verify that the shader doesn't read more uniforms than the shader state
833 * record's uniform BO pointer can provide, and we need to apply relocations
834 * and validate the shader state record's uniforms that define the texture
835 * samples.
836 */
837 struct vc4_validated_shader_info {
838 uint32_t uniforms_size;
839 uint32_t uniforms_src_size;
840 uint32_t num_texture_samples;
841 struct vc4_texture_sample_info *texture_samples;
842
843 uint32_t num_uniform_addr_offsets;
844 uint32_t *uniform_addr_offsets;
845
846 bool is_threaded;
847 };
848
849 /**
850 * __wait_for - magic wait macro
851 *
852 * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
853 * important that we check the condition again after having timed out, since the
854 * timeout could be due to preemption or similar and we've never had a chance to
855 * check the condition before the timeout.
856 */
857 #define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
858 const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
859 long wait__ = (Wmin); /* recommended min for usleep is 10 us */ \
860 int ret__; \
861 might_sleep(); \
862 for (;;) { \
863 const bool expired__ = ktime_after(ktime_get_raw(), end__); \
864 OP; \
865 /* Guarantee COND check prior to timeout */ \
866 barrier(); \
867 if (COND) { \
868 ret__ = 0; \
869 break; \
870 } \
871 if (expired__) { \
872 ret__ = -ETIMEDOUT; \
873 break; \
874 } \
875 usleep_range(wait__, wait__ * 2); \
876 if (wait__ < (Wmax)) \
877 wait__ <<= 1; \
878 } \
879 ret__; \
880 })
881
882 #define _wait_for(COND, US, Wmin, Wmax) __wait_for(, (COND), (US), (Wmin), \
883 (Wmax))
884 #define wait_for(COND, MS) _wait_for((COND), (MS) * 1000, 10, 1000)
885
886 /* vc4_bo.c */
887 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
888 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
889 bool from_cache, enum vc4_kernel_bo_type type);
890 int vc4_bo_dumb_create(struct drm_file *file_priv,
891 struct drm_device *dev,
892 struct drm_mode_create_dumb *args);
893 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
894 struct drm_file *file_priv);
895 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
896 struct drm_file *file_priv);
897 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
898 struct drm_file *file_priv);
899 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
900 struct drm_file *file_priv);
901 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
902 struct drm_file *file_priv);
903 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
904 struct drm_file *file_priv);
905 int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
906 struct drm_file *file_priv);
907 int vc4_bo_cache_init(struct drm_device *dev);
908 int vc4_bo_inc_usecnt(struct vc4_bo *bo);
909 void vc4_bo_dec_usecnt(struct vc4_bo *bo);
910 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
911 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
912 int vc4_bo_debugfs_init(struct drm_minor *minor);
913
914 /* vc4_crtc.c */
915 extern struct platform_driver vc4_crtc_driver;
916 int vc4_crtc_disable_at_boot(struct drm_crtc *crtc);
917 int __vc4_crtc_init(struct drm_device *drm, struct platform_device *pdev,
918 struct vc4_crtc *vc4_crtc, const struct vc4_crtc_data *data,
919 struct drm_plane *primary_plane,
920 const struct drm_crtc_funcs *crtc_funcs,
921 const struct drm_crtc_helper_funcs *crtc_helper_funcs,
922 bool feeds_txp);
923 int vc4_crtc_init(struct drm_device *drm, struct platform_device *pdev,
924 struct vc4_crtc *vc4_crtc, const struct vc4_crtc_data *data,
925 const struct drm_crtc_funcs *crtc_funcs,
926 const struct drm_crtc_helper_funcs *crtc_helper_funcs,
927 bool feeds_txp);
928 int vc4_page_flip(struct drm_crtc *crtc,
929 struct drm_framebuffer *fb,
930 struct drm_pending_vblank_event *event,
931 uint32_t flags,
932 struct drm_modeset_acquire_ctx *ctx);
933 int vc4_crtc_atomic_check(struct drm_crtc *crtc,
934 struct drm_atomic_state *state);
935 struct drm_crtc_state *vc4_crtc_duplicate_state(struct drm_crtc *crtc);
936 void vc4_crtc_destroy_state(struct drm_crtc *crtc,
937 struct drm_crtc_state *state);
938 void vc4_crtc_reset(struct drm_crtc *crtc);
939 void vc4_crtc_handle_vblank(struct vc4_crtc *crtc);
940 void vc4_crtc_send_vblank(struct drm_crtc *crtc);
941 int vc4_crtc_late_register(struct drm_crtc *crtc);
942 void vc4_crtc_get_margins(struct drm_crtc_state *state,
943 unsigned int *left, unsigned int *right,
944 unsigned int *top, unsigned int *bottom);
945
946 /* vc4_debugfs.c */
947 void vc4_debugfs_init(struct drm_minor *minor);
948 #ifdef CONFIG_DEBUG_FS
949 void vc4_debugfs_add_regset32(struct drm_device *drm,
950 const char *filename,
951 struct debugfs_regset32 *regset);
952 #else
953
vc4_debugfs_add_regset32(struct drm_device * drm,const char * filename,struct debugfs_regset32 * regset)954 static inline void vc4_debugfs_add_regset32(struct drm_device *drm,
955 const char *filename,
956 struct debugfs_regset32 *regset)
957 {}
958 #endif
959
960 /* vc4_drv.c */
961 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
962 int vc4_dumb_fixup_args(struct drm_mode_create_dumb *args);
963
964 /* vc4_dpi.c */
965 extern struct platform_driver vc4_dpi_driver;
966
967 /* vc4_dsi.c */
968 extern struct platform_driver vc4_dsi_driver;
969
970 /* vc4_fence.c */
971 extern const struct dma_fence_ops vc4_fence_ops;
972
973 /* vc4_gem.c */
974 int vc4_gem_init(struct drm_device *dev);
975 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
976 struct drm_file *file_priv);
977 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
978 struct drm_file *file_priv);
979 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
980 struct drm_file *file_priv);
981 void vc4_submit_next_bin_job(struct drm_device *dev);
982 void vc4_submit_next_render_job(struct drm_device *dev);
983 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
984 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
985 uint64_t timeout_ns, bool interruptible);
986 void vc4_job_handle_completed(struct vc4_dev *vc4);
987 int vc4_queue_seqno_cb(struct drm_device *dev,
988 struct vc4_seqno_cb *cb, uint64_t seqno,
989 void (*func)(struct vc4_seqno_cb *cb));
990 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
991 struct drm_file *file_priv);
992
993 /* vc4_hdmi.c */
994 extern struct platform_driver vc4_hdmi_driver;
995
996 /* vc4_vec.c */
997 extern struct platform_driver vc4_vec_driver;
998
999 /* vc4_txp.c */
1000 extern struct platform_driver vc4_txp_driver;
1001
1002 /* vc4_irq.c */
1003 void vc4_irq_enable(struct drm_device *dev);
1004 void vc4_irq_disable(struct drm_device *dev);
1005 int vc4_irq_install(struct drm_device *dev, int irq);
1006 void vc4_irq_uninstall(struct drm_device *dev);
1007 void vc4_irq_reset(struct drm_device *dev);
1008
1009 /* vc4_hvs.c */
1010 extern struct platform_driver vc4_hvs_driver;
1011 struct vc4_hvs *__vc4_hvs_alloc(struct vc4_dev *vc4, struct platform_device *pdev);
1012 void vc4_hvs_stop_channel(struct vc4_hvs *hvs, unsigned int output);
1013 int vc4_hvs_get_fifo_from_output(struct vc4_hvs *hvs, unsigned int output);
1014 u8 vc4_hvs_get_fifo_frame_count(struct vc4_hvs *hvs, unsigned int fifo);
1015 int vc4_hvs_atomic_check(struct drm_crtc *crtc, struct drm_atomic_state *state);
1016 void vc4_hvs_atomic_begin(struct drm_crtc *crtc, struct drm_atomic_state *state);
1017 void vc4_hvs_atomic_enable(struct drm_crtc *crtc, struct drm_atomic_state *state);
1018 void vc4_hvs_atomic_disable(struct drm_crtc *crtc, struct drm_atomic_state *state);
1019 void vc4_hvs_atomic_flush(struct drm_crtc *crtc, struct drm_atomic_state *state);
1020 void vc4_hvs_dump_state(struct vc4_hvs *hvs);
1021 void vc4_hvs_unmask_underrun(struct vc4_hvs *hvs, int channel);
1022 void vc4_hvs_mask_underrun(struct vc4_hvs *hvs, int channel);
1023 int vc4_hvs_debugfs_init(struct drm_minor *minor);
1024
1025 /* vc4_kms.c */
1026 int vc4_kms_load(struct drm_device *dev);
1027
1028 /* vc4_plane.c */
1029 struct drm_plane *vc4_plane_init(struct drm_device *dev,
1030 enum drm_plane_type type,
1031 uint32_t possible_crtcs);
1032 int vc4_plane_create_additional_planes(struct drm_device *dev);
1033 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
1034 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
1035 void vc4_plane_async_set_fb(struct drm_plane *plane,
1036 struct drm_framebuffer *fb);
1037
1038 /* vc4_v3d.c */
1039 extern struct platform_driver vc4_v3d_driver;
1040 extern const struct of_device_id vc4_v3d_dt_match[];
1041 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
1042 int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used);
1043 void vc4_v3d_bin_bo_put(struct vc4_dev *vc4);
1044 int vc4_v3d_pm_get(struct vc4_dev *vc4);
1045 void vc4_v3d_pm_put(struct vc4_dev *vc4);
1046 int vc4_v3d_debugfs_init(struct drm_minor *minor);
1047
1048 /* vc4_validate.c */
1049 int
1050 vc4_validate_bin_cl(struct drm_device *dev,
1051 void *validated,
1052 void *unvalidated,
1053 struct vc4_exec_info *exec);
1054
1055 int
1056 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
1057
1058 struct drm_gem_dma_object *vc4_use_bo(struct vc4_exec_info *exec,
1059 uint32_t hindex);
1060
1061 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
1062
1063 bool vc4_check_tex_size(struct vc4_exec_info *exec,
1064 struct drm_gem_dma_object *fbo,
1065 uint32_t offset, uint8_t tiling_format,
1066 uint32_t width, uint32_t height, uint8_t cpp);
1067
1068 /* vc4_validate_shader.c */
1069 struct vc4_validated_shader_info *
1070 vc4_validate_shader(struct drm_gem_dma_object *shader_obj);
1071
1072 /* vc4_perfmon.c */
1073 void vc4_perfmon_get(struct vc4_perfmon *perfmon);
1074 void vc4_perfmon_put(struct vc4_perfmon *perfmon);
1075 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
1076 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
1077 bool capture);
1078 struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
1079 void vc4_perfmon_open_file(struct vc4_file *vc4file);
1080 void vc4_perfmon_close_file(struct vc4_file *vc4file);
1081 int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
1082 struct drm_file *file_priv);
1083 int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
1084 struct drm_file *file_priv);
1085 int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
1086 struct drm_file *file_priv);
1087
1088 #endif /* _VC4_DRV_H_ */
1089