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/Documentation/input/
Dgamepad.rst44 4 buttons in diamonds-shape (on the right side). The buttons are
48 4 buttons (on the left side) that point up, down, left and right.
50 Different constellations, but most-times 2 buttons: SELECT - START
52 special system-button. It often looks different to the other buttons and
60 Not all devices provide them, but the upper buttons are normally named
61 Left- and Right-Triggers, the lower buttons Z-Left and Z-Right.
83 the buttons from this protocol. However, they try to do this in a compatible
84 fashion. For example, the "Nintendo Wii Nunchuk" provides two trigger buttons
86 analog stick and two trigger buttons on the right side.
101 Every gamepad device has at least 2 action buttons. This means, that every
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Dgameport-programming.rst75 int my_cooked_read(struct gameport *gameport, int *axes, int *buttons)
81 buttons[0] = my_mmio[4];
175 Read the buttons and ns558 oneshot bits. If set to NULL, inb(io) will be
180 int (*cooked_read)(struct gameport *, int *axes, int *buttons);
184 and buttons[0] with four bits representing the buttons.
Devent-codes.rst41 - Used to describe state changes of keyboards, buttons, or other key-like
383 device but do not have physical buttons associated with the trackstick
385 visual/haptic areas for left, middle, right buttons intended to be used
388 If INPUT_PROP_TOPBUTTONPAD is set, userspace should emulate buttons
415 further buttons of the device. REL_WHEEL and REL_HWHEEL should be used to report
447 BTN_{STYLUS,STYLUS2} should be used to report buttons on the tool itself. Any
448 button may be used for buttons on the tablet except BTN_{MOUSE,LEFT}.
449 BTN_{0,1,2,etc} are good generic codes for unlabeled buttons. Do not use
450 meaningful buttons, like BTN_FORWARD, unless the button is labeled for that
/Documentation/input/devices/
Dxpad.rst10 Due to backwards compatibility all buttons are reported as digital.
12 have only digital face buttons.
23 The number of buttons/axes reported varies based on 3 things:
28 module configuration for "Map D-PAD to buttons rather than axes for unknown
33 If you said Y it will map the d-pad to buttons, which is needed for dance
47 axes and 10 buttons.
54 All of the 10 buttons work (in digital mode). The six buttons on the
66 When using a known dance pad, jstest will report 6 axes and 14 buttons.
73 Known dance pads automatically map the d-pad to buttons and will work
77 of buttons, see section 0.3 - Unknown Controllers
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Dalps.rst33 00-00-64 if no buttons are pressed. The bits 0-2 of the first byte will be 1s
34 if some buttons are pressed.
87 extra buttons, stick buttons on a dualpoint, etc.
102 pointingstick and touchpad buttons.
130 the pointingstick and touchpad buttons, except for Dell dualpoint devices
131 where the pointingstick buttons get reported separately in the PSM, PSR
170 Note that for some devices the trackstick buttons are reported in this packet,
200 processing is enabled. SW means scroll up when 4 buttons are available.
Datarikbd.rst63 The mouse buttons can be treated as part of the mouse or as additional
90 MOUSE BUTTON ACTION has set the buttons to act like part of the keyboard.
112 break code for the appropriate cursor key. The mouse buttons produce scan
173 for the appropriate cursor motion keys. The trigger or fire buttons of the
203 reporting mode for joystick 1, with both buttons being logically assigned to
207 both buttons are logically connected to it. If a mouse disable command is
252 ; mss=100, mouse buttons act like keys
254 This command sets how the ikbd should treat the buttons on the mouse. The
255 default mouse button action mode is %00000000, the buttons are treated as part
257 When buttons act like keys, LEFT=0x74 & RIGHT=0x75.
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Djoystick-parport.rst115 connectors. Anyway, if you've got a gamepad, and it has buttons A, B, Turbo
118 also use 5 wires, but have more buttons. They will work as well, of course::
263 For joysticks with two buttons you connect the second button to pin 7 on
280 including 1 and 2 buttons Multisystem joysticks.
322 Steffen's version, there is support for up to 5 buttons per joystick. However,
388 to the Sega Master System pads. They use more buttons (3+1, 5+1, 6+1). Use
416 Sega Saturn has eight buttons, and to transfer that, without hacks like
555 3 Genesis pad (3+1 buttons)
556 5 Genesis pad (5+1 buttons)
557 6 Genesis pad (6+2 buttons)
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/Documentation/devicetree/bindings/input/
Dgoogle,cros-ec-keyb.yaml19 switches/buttons like power and volume buttons.
24 - description: ChromeOS EC with only buttons/switches
26 - description: ChromeOS EC with keyboard and possibly buttons/switches
136 /* No matrix keyboard, just buttons/switches */
Dadc-keys.yaml7 title: ADC attached resistor ladder buttons
23 const: buttons
82 io-channel-names = "buttons";
Dibm,op-panel.yaml17 server. It has a display and three buttons: two directional arrows and one
Dadafruit,seesaw-gamepad.yaml26 X, A, B, Y -> Digital action buttons
/Documentation/ABI/obsolete/
Dsysfs-driver-hid-roccat-kovaplus66 press of a button. A profile is split in settings and buttons.
69 buttons back to the mouse. The data has to be 23 bytes long.
81 press of a button. A profile is split in settings and buttons.
83 When read, these files return the respective profile buttons.
93 press of a button. A profile is split in settings and buttons.
109 press of a button. A profile is split in settings and buttons.
Dsysfs-driver-hid-roccat-pyra55 press of a button. A profile is split in settings and buttons.
58 buttons back to the mouse. The data has to be 19 bytes long.
70 press of a button. A profile is split in settings and buttons.
72 When read, these files return the respective profile buttons.
82 press of a button. A profile is split in settings and buttons.
98 press of a button. A profile is split in settings and buttons.
Dsysfs-driver-hid-roccat-koneplus59 press of a button. A profile is split in settings and buttons.
62 buttons back to the mouse. The data has to be 77 bytes long.
74 press of a button. A profile is split in settings and buttons.
76 When read, these files return the respective profile buttons.
86 press of a button. A profile is split in settings and buttons.
102 press of a button. A profile is split in settings and buttons.
Dsysfs-driver-hid-roccat-savu1 …config num>.<interface num>/<hid-bus>:<vendor-id>:<product-id>.<num>/savu/roccatsavu<minor>/buttons
6 button settings. The buttons variable holds information about
8 respective profile buttons to the mouse. The data has to be
Dsysfs-driver-hid-roccat-arvo39 When read, this file returns the current state of the buttons.
40 When written, the given buttons are activated/deactivated
Dsysfs-driver-hid-roccat-konepure44 press of a button. A profile is split in settings and buttons.
47 buttons back to the mouse. The data has to be 59 bytes long.
59 press of a button. A profile is split in settings and buttons.
/Documentation/devicetree/bindings/sound/
Dnuvoton,nau8824.yaml75 Number of buttons supported.
83 Impedance threshold for each button. Array that contains up to 8 buttons
181 // Setup 4 buttons impedance according to Android specification
Dnuvoton,nau8825.yaml81 Number of buttons supported.
89 Impedance threshold for each button. Array that contains up to 8 buttons
224 // Setup 4 buttons impedance according to Android specification
Ddialog,da7219.yaml146 Impedance threshold between buttons A and D.
153 Impedance threshold between buttons D and B.
160 Impedance threshold between buttons B and C.
Dqcom,wcd934x.yaml100 qcom,mbhc-buttons-vthreshold-microvolt:
222 … qcom,mbhc-buttons-vthreshold-microvolt = <75000 150000 237000 500000 500000 500000 500000 500000>;
/Documentation/input/joydev/
Djoystick-api.rst26 to 2 axes, and applications using it usually decode only 2 buttons, although
232 #define JSIOCGBUTTONS /* get number of buttons char */
314 int buttons; /* immediate button state */
323 To test the state of the buttons,
327 first_button_state = js.buttons & 1;
328 second_button_state = js.buttons & 2;
Djoystick.rst100 move the stick, and press its buttons. The axes should all be zero when the
149 It also supports extensions like additional hats and buttons compatible
161 For other joystick types (more/less axes, hats, and buttons) support
182 fullchf CH Flightstick compatible with two hats and 6 buttons
203 8 CHF Buttons X and Y
211 16 Saitek F1-F4 Buttons
241 There is one caveat with the 3D Pro. There are 9 buttons reported,
503 models; the additional buttons on the 'Plus' versions are not supported yet.
/Documentation/devicetree/bindings/mfd/
Diqs62x.yaml56 * Dual capacitive buttons with proximity-activated function, unipolar lid
142 /* Dual capacitive buttons with volume knob. */
/Documentation/arch/x86/
Dusb-legacy-support.rst20 features (wheel, extra buttons, touchpad mode) of the real PS/2 mouse may

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