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/Documentation/devicetree/bindings/gpu/
Dvivante,gc.yaml35 - description: Shader clock (only required if GPU has feature PIPE_3D)
42 enum: [ bus, core, shader, reg ]
72 clock-names = "bus", "core", "shader";
/Documentation/gpu/amdgpu/
Damdgpu-glossary.rst108 Shader Engine
111 SHader array
Ddebugging.rst69 In the example above, a shader (cliend id = TCP) generated a read (RW = 0x0) to
71 0x0000800102800000. The user can then inspect their shader code and resource
Ddriver-core.rst68 encompasses the 3D pipeline and and shader blocks. This is by far the
/Documentation/gpu/
Dvc4.rst99 Shader validator for VC4
102 :doc: Shader validator for VC4.
/Documentation/devicetree/bindings/display/msm/
Dgpu.yaml105 zap-shader:
110 points to reserved memory to store the zap shader that can be used to
358 zap-shader {